/* * Copyright (C) 2011 by Daker Fernandes Pinheiro * Copyright (C) 2011 Marco Martin * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /**Documented API Inherits: Item Imports: org.kde.plasma.core QtQuick 1.1 Description: Just a simple Scroll Bar which is using the plasma theme. This component does not belong to the QtComponents API specification but it was base on ScrollDecorator component. You should not use it for touch interfaces, use a flickable and a ScrollDecorator instead. By default, this component will look and behave like a scroll decorator on touchscreens Properties: enumeration orientation: This property holds the orientation where the ScrollBar will scroll. The orientation can be either Qt.Horizontal or Qt.Vertical The default value is Qt.Vertical. bool inverted: This property holds if the ScrollBar will increase the Flickable content in the normal direction (Left to Right or Top to Bottom) or if this will be inverted. The default value is false. bool updateValueWhileDragging: This property holds if the Scrollbar will update the Flickeble position while dragging or only when released. The default value is true. real stepSize: This property holds how many steps exists while moving the handler. If you want the ScrollBar buttons to appear you must set this property with a value bigger than 0. The default value is 0. bool pressed: This property holds if the ScrollBar is pressed. real scrollButtonInterval: This property holds the interval time used by the ScrollBar button to increase or decrease steps. Flickable flickableItem: This property holds the Flickable component which the ScrollBar will interact with. bool interactive: This property holds if the ScrollBar is interactive. The default value is true. bool enabeld: This property holds if the button will be enabled for user interaction. The default value is true. **/ import QtQuick 1.1 import org.kde.plasma.core 0.1 as PlasmaCore import "private" as Private /** * A generic ScrollBar/ScrollDecorator component: * Always prefer this to ScrollDecorator that is not available on desktop. * By default, this component will look and behave like a scroll decorator on touchscreens */ // TODO: add support mouse wheel events Item { id: scrollbar // Common API property Flickable flickableItem: null property int orientation: Qt.Vertical property bool interactive: true // Plasma API property bool inverted: false property alias stepSize: range.stepSize property bool pressed: internalLoader.item.mouseArea?internalLoader.item.mouseArea.pressed:false property real scrollButtonInterval: 50 implicitWidth: internalLoader.isVertical ? (interactive ? 16 : 12) : 200 implicitHeight: internalLoader.isVertical ? 200 : (interactive ? 16 : 12) // TODO: needs to define if there will be specific graphics for // disabled scroll bars opacity: enabled ? 1.0 : 0.5 visible: flickableItem && internalLoader.handleEnabled anchors { right: flickableItem.right left: (orientation == Qt.Vertical) ? undefined : flickableItem.left top: (orientation == Qt.Vertical) ? flickableItem.top : undefined bottom: flickableItem.bottom } Loader { id: internalLoader anchors.fill: parent //property bool handleEnabled: internalLoader.isVertical ? item.handle.height < item.contents.height : item.handle.width < item.contents.width property bool handleEnabled: internalLoader.isVertical ? flickableItem.contentHeight > flickableItem.height : flickableItem.contentWidth > flickableItem.width property bool isVertical: orientation == Qt.Vertical function incrementValue(increment) { if (!flickableItem) return; if (internalLoader.isVertical) { flickableItem.contentY = Math.max(0, Math.min(flickableItem.contentHeight, flickableItem.contentY + increment)) } else { flickableItem.contentX = Math.max(0, Math.min(flickableItem.contentWidth, flickableItem.contentX + increment)) } } // FIXME: there's a binding loop occurrence here somewhere...(RangeModel) : property: value // try flicking a view with a scrollbar in it, and flick it past it's contents // a few times and try using the mousewheel..you'll find the warning then.. RangeModel { id: range minimumValue: 0 maximumValue: { var diff; if (internalLoader.isVertical) { diff = flickableItem.contentHeight - flickableItem.height } else { diff = flickableItem.contentWidth - flickableItem.width } return Math.max(0, diff) } stepSize: 10 inverted: scrollbar.inverted positionAtMinimum: 0 positionAtMaximum: { if (internalLoader.isVertical) { internalLoader.item.contents.height - internalLoader.item.handle.height } else { internalLoader.item.contents.width - internalLoader.item.handle.width } } value: internalLoader.isVertical ? flickableItem.contentY : flickableItem.contentX onValueChanged: { if (flickableItem.moving) { return } if (internalLoader.isVertical) { flickableItem.contentY = value } else { flickableItem.contentX = value } } position: internalLoader.isVertical ? internalLoader.item.handle.y : internalLoader.item.handle.x onPositionChanged: { if (internalLoader.item.mouseArea && internalLoader.item.mouseArea.pressed) { return } if (internalLoader.isVertical) { internalLoader.item.handle.y = position } else { internalLoader.item.handle.x = position } } } source: interactive ? "private/ScrollBarDelegate.qml" : "private/ScrollDecoratorDelegate.qml" } }