/* * Copyright 2007 Aaron Seigo * 2007 Alexis Ménard * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef ANIMATOR_P_H #define ANIMATOR_P_H #include #include #include #include #include class QGraphicsItem; namespace Plasma { class AnimationDriver; class KineticScrolling; struct AnimationState { QGraphicsItem *item; QObject *qobj; Animator::Animation animation; Animator::CurveShape curve; int interval; int currentInterval; int frames; int currentFrame; int id; }; struct ElementAnimationState { QGraphicsItem *item; QObject *qobj; Animator::CurveShape curve; Animator::Animation animation; int interval; int currentInterval; int frames; int currentFrame; int id; QPixmap pixmap; }; struct MovementState { QGraphicsItem *item; QObject *qobj; Animator::CurveShape curve; Animator::Movement movement; int interval; int currentInterval; int frames; int currentFrame; QPoint start; QPoint destination; int id; }; struct CustomAnimationState { Animator::CurveShape curve; int frames; int currentFrame; int frameInterval; int interval; int currentInterval; int id; QObject *receiver; char *slot; }; class Animator; class AnimatorPrivate { public: AnimatorPrivate(Animator *parent); ~AnimatorPrivate(); qreal calculateProgress(int time, int duration, Animator::CurveShape curve); void performAnimation(qreal amount, const AnimationState *state); void performMovement(qreal amount, const MovementState *state); void init(Animator *q); void cleanupStates(); void animatedItemDestroyed(QObject*); void movingItemDestroyed(QObject*); void animatedElementDestroyed(QObject*); void customAnimReceiverDestroyed(QObject*); void scrollStateChanged(QAbstractAnimation::State newState, QAbstractAnimation::State oldState); Animator *q; AnimationDriver *driver; int animId; int timerId; QTime time; QTimeLine timeline; // active items QHash animatedItems; QHash movingItems; QHash animatedElements; QHash customAnims; // items to cull QSet animatedItemsToDelete; QSet movingItemsToDelete; QSet animatedElementsToDelete; QSet customAnimsToDelete; QHash scrollingManagers; static void mapAnimation(Animator::Animation from, Animator::Animation to); static void mapAnimation(Animator::Animation from, const QString &to); static QHash s_stockAnimMappings; static QHash s_loadableAnimMappings; }; } #endif