/* * Copyright (C) 2011 by Daker Fernandes Pinheiro * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ import QtQuick 1.0 import org.kde.plasma.core 0.1 as PlasmaCore Item { id: button // Commmon API property bool checked: false property bool checkable: false property alias pressed: mouse.pressed property alias text: label.text property alias iconSource: icon.source property alias font: label.font signal clicked() // Plasma API property QtObject theme: PlasmaCore.Theme { } function pressButton() { if (button.enabled) surface.prefix = "pressed"; } function releaseButton() { if (!button.enabled) return; if (button.checkable) button.checked = !button.checked; // TODO: "checked" state must have special graphics? if (button.checked) surface.prefix = "pressed"; else surface.prefix = "normal"; button.clicked(); button.forceActiveFocus(); } width: 50 height: 20 // TODO: needs to define if there will be specific graphics for // disabled buttons opacity: enabled ? 1.0 : 0.5 Keys.onSpacePressed: pressButton(); Keys.onReturnPressed: pressButton(); Keys.onReleased: { if (event.key == Qt.Key_Space || event.key == Qt.Key_Return) releaseButton(); } onActiveFocusChanged: { if (activeFocus) { shadow.state = "focus" } else if (checked) { shadow.state = "hidden" } else { shadow.state = "shadow" } } ButtonShadow { id: shadow anchors.fill: parent } PlasmaCore.FrameSvgItem { id: surface anchors.fill: parent imagePath: "widgets/button" prefix: "normal" } Item { anchors { fill: parent leftMargin: surface.margins.left topMargin: surface.margins.top rightMargin: surface.margins.right bottomMargin: surface.margins.bottom } Image { id: icon anchors { fill: label.text ? undefined : parent top: label.text ? parent.top : undefined left: label.text ? parent.left : undefined bottom: label.text ? parent.bottom : undefined } fillMode: Image.PreserveAspectFit } Text { id: label anchors { top: parent.top bottom: parent.bottom left: icon.right right: parent.right } color: theme.buttonTextColor horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter } } MouseArea { id: mouse anchors.fill: parent hoverEnabled: true onPressed: { pressButton(); } onReleased: { releaseButton(); } onEntered: { shadow.state = "hover" } onExited: { if (button.activeFocus) { shadow.state = "focus" } else if (checked) { shadow.state = "hidden" } else { shadow.state = "shadow" } } } }