/**************************************************************************** ** ** Copyright (C) 2011 Marco Martin ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Components project. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import org.kde.plasma.core 0.1 as PlasmaCore import "private/AppManager.js" as Utils import "." 0.1 import "private" as Private /** * Top-level window for short-term tasks and brief interaction with the user * * A dialog floats on the top layer of the application view, usually * overlapping the area reserved for the application content. Normally, a * dialog provides information and gives warnings to the user, or asks the user * to answer a question or select an option. */ Item { id: root /** * type:list A list of items in the dialog's title area. You can use * a Text component but also any number of components that are based on * Item. For example, you can use Text and Image components. */ property alias title: titleBar.children /** * type:list A list of items in the dialog's content area. You can * use any component that is based on Item. For example, you can use * ListView, so that the user can select from a list of names. */ property alias content: contentItem.children /** * type:list A list of items in the dialog's button area. For * example, you can use Row or Button components but you can also use any * number of components that are based on Item component. */ property alias buttons: buttonItem.children /** * The item that the dialog refers to. The dialog will usually be * positioned relative to VisualParent */ property Item visualParent /** * Indicates the dialog's phase in its life cycle. The values are as follows: * * - DialogStatus.Opening - the dialog is opening * - DialogStatus.Open - the dialog is open and visible to the user * - DialogStatus.Closing - the dialog is closing * - DialogStatus.Closed - the dialog is closed and not visible to the user * * The dialog's initial status is DialogStatus.Closed. */ property int status: DialogStatus.Closed property alias privateTitleHeight: titleBar.height property alias privateButtonsHeight: buttonItem.height /** * This signal is emitted when the user accepts the dialog's request or the * accept() method is called. * * @see rejected() */ signal accepted /** * * This signal is emitted when the user rejects the dialog's request or the * reject() method is called. * * @see accepted() */ signal rejected /** * This signal is emitted when the user taps in the area that is inside the * dialog's visual parent area but outside the dialog's area. Normally the * visual parent is the root object. In that case this signal is emitted if * the user taps anywhere outside the dialog's area. * * @see visualParent */ signal clickedOutside /** * Shows the dialog to the user. */ function open() { dialogLayout.parent = internalLoader.item.mainItem if (internalLoader.dialog) { var pos = internalLoader.dialog.popupPosition(root.visualParent, Qt.AlignCenter) internalLoader.dialog.x = pos.x internalLoader.dialog.y = pos.y internalLoader.dialog.visible = true internalLoader.dialog.activateWindow() } else { internalLoader.inlineDialog.open() } } /** * Accepts the dialog's request without any user interaction. The method * emits the accepted() signal and closes the internalLoader.dialog. * * @see reject() */ function accept() { if (status == DialogStatus.Open) { if (internalLoader.dialog) { internalLoader.dialog.visible = false } else { internalLoader.inlineDialog.close() } accepted() } } /** * Rejects the dialog's request without any user interaction. The method * emits the rejected() signal and closes the internalLoader.dialog. * * @see accept() */ function reject() { if (status == DialogStatus.Open) { if (internalLoader.dialog) { internalLoader.dialog.visible = false } else { internalLoader.inlineDialog.close() } rejected() } } /** * Closes the dialog without any user interaction. */ function close() { if (internalLoader.dialog) { internalLoader.dialog.visible = false } else { internalLoader.inlineDialog.close() } } visible: false Loader { id: internalLoader //the root item of the scene. Determines if there is enough room for an inline dialog property Item rootItem //this is when the dialog is a separate window property Item dialog: sourceComponent == dialogComponent ? item : null //this is when the dialog is inline property Item inlineDialog: sourceComponent == inlineDialogComponent ? item : null property bool loadCompleted: false Component.onCompleted: { rootItem = Utils.rootObject() loadCompleted = true } sourceComponent: { if (loadCompleted) { if (rootItem == null || dialogLayout.width > rootItem.width || dialogLayout.height > rootItem.height) { dialogComponent } else { inlineDialogComponent } } } } Component { id: dialogComponent PlasmaCore.Dialog { windowFlags: Qt.Popup //state: "Hidden" visible: false onVisibleChanged: { if (visible) { root.status = DialogStatus.Open } else { root.status = DialogStatus.Closed } } mainItem: Item { id: dialogMainItem width: dialogLayout.width height: dialogLayout.height } Component.onCompleted: dialogLayout.parent = dialogMainItem Component.onDestruction: dialogLayout.parent = root } } Component { id: inlineDialogComponent Private.InlineDialog { id: inlineDialog visualParent: root.visualParent property Item mainItem: inlineDialogMainItem onStatusChanged: root.status = status Item { id: inlineDialogMainItem width: dialogLayout.width height: dialogLayout.height } Component.onCompleted: { dialogLayout.parent = inlineDialogMainItem } Component.onDestruction: dialogLayout.parent = root } } Item { id: dialogLayout width: Math.max(buttonItem.childrenRect.width, Math.min(contentItem.childrenRect.width, theme.defaultFont.mSize.width * 30)) height: titleBar.height + contentItem.childrenRect.height + buttonItem.childrenRect.height + 10 parent: internalLoader.dialog ? internalLoader.dialog : internalLoader.inlineDialog // Consume all key events that are not processed by children Keys.onPressed: event.accepted = true Keys.onReleased: event.accepted = true Item { id: titleBar height: children.length > 0 && children[0].visible ? childrenRect.height : 0 anchors { top: parent.top left: parent.left right: parent.right } } Item { id: contentItem clip: true anchors { top: titleBar.bottom left: parent.left right: parent.right bottom: buttonItem.top bottomMargin: 6 } } Item { id: buttonItem height: childrenRect.height anchors { left: parent.left right: parent.right bottom: parent.bottom bottomMargin: 4 } } } }