/* * Copyright (C) 2006 Aaron Seigo * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License version 2 as * published by the Free Software Foundation * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef PLASMA_ENGINE_MANAGER_H #define PLASMA_ENGINE_MANAGER_H #include #include "plasma/dataengine.h" namespace Plasma { /** * @brief DataEngine loader and life time manager * * Plasma::DataEngineManager provides facilities for listing, loading and * according to reference count unloading of DataEngines. **/ class PLASMA_EXPORT DataEngineManager { public: /** * Singleton pattern accessor. */ static DataEngineManager* self(); /** * Default constructor. Usually the singleton method self() is the * preferred access mechanism. */ DataEngineManager(); ~DataEngineManager(); /** * Returns a data engine object if one is loaded and available. * On failure, the fallback NullEngine (which does nothing and * !isValid()) is returned. * * @param name the name of the engine */ Plasma::DataEngine* dataEngine(const QString& name) const; /** * Loads a data engine and increases the reference count on it. * This should be called once per object (or set of objects) using the * DataEngine. Afterwards, dataEngine should be used or the return * value cached. Call unloadDataEngine when finished with the engine. * * @param name the name of the engine * @return the data engine that was loaded, or the NullEngine on failure. */ Plasma::DataEngine* loadDataEngine(const QString& name); /** * Decreases the reference count on the engine. If the count reaches * zero, then the engine is deleted to save resources. */ void unloadDataEngine(const QString& name); /** * Returns a listing of all known engines by name */ static QStringList knownEngines(); private: class Private; Private* const d; }; } // namespace Plasma #endif // multiple inclusion guard