/* * Copyright 2009 Mehmet Ali Akmanalp * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** * @file This file contains the definition for the Fade effect. */ #ifndef PLASMA_ANIMATIONS_FADE_H #define PLASMA_ANIMATIONS_FADE_H #include #include namespace Plasma { class FadeAnimationPrivate; /** * @class Fade plasma/animations/fade.h * @short Fade effect * * Effect that slowly transforms the opacity of the object to the given value. */ class FadeAnimation : public Animation { Q_OBJECT Q_PROPERTY(qreal startOpacity READ startOpacity WRITE setStartOpacity) Q_PROPERTY(qreal targetOpacity READ targetOpacity WRITE setTargetOpacity) public: FadeAnimation(QObject *parent = 0); virtual ~FadeAnimation(); qreal startOpacity() const; void setStartOpacity(qreal); qreal targetOpacity() const; void setTargetOpacity(qreal); void setWidgetToAnimate(QGraphicsWidget *widget); protected: virtual QAbstractAnimation* render(QObject* parent = 0); private: QWeakPointer animation; qreal m_startOpacity; qreal m_targetOpacity; }; } #endif