Matt Broadstone 55be0c7a1c icons draw text now, moved corner items to qaction based objects, and support 4 corners. still a bit messy.
svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=690398
2007-07-20 22:30:33 +00:00

709 lines
16 KiB
C++

/*
* Copyright (C) 2007 by Aaron Seigo aseigo@kde.org
* Copyright (C) 2007 by Matt Broadstone <mbroadst@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License version 2 as
* published by the Free Software Foundation
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <QApplication>
#include <QPainter>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsView>
//#define PROVE_IT_CAN_BE_DONE
#ifdef PROVE_IT_CAN_BE_DONE
#include <private/qwindowsurface_p.h>
#endif
#include <KIcon>
#include <KImageEffect>
#include <KUrl>
#include <KRun>
#include <KMimeType>
#include <KDebug>
#include "phase.h"
#include "svg.h"
#include "effects/blur.cpp"
#include "icon.h"
namespace Plasma
{
class PrivateSvgInfo
{
public:
PrivateSvgInfo()
: svg("widgets/iconbutton"),
svgElements(0)
{
svg.setContentType(Plasma::Svg::ImageSet);
//TODO: recheck when svg changes
checkSvgElements();
}
void checkSvgElements()
{
if (svg.elementExists("background")) {
svgElements |= SvgBackground;
}
if (svg.elementExists("background-hover")) {
svgElements |= SvgBackgroundHover;
}
if (svg.elementExists("background-pressed")) {
svgElements |= SvgBackgroundPressed;
}
if (svg.elementExists("foreground")) {
svgElements |= SvgForeground;
}
if (svg.elementExists("foreground-hover")) {
svgElements |= SvgForegroundHover;
}
if (svg.elementExists("foreground-pressed")) {
svgElements |= SvgForegroundPressed;
}
if (svg.elementExists("minibutton")) {
svgElements |= SvgMinibutton;
}
if (svg.elementExists("minibutton-hover")) {
svgElements |= SvgMinibuttonHover;
}
if (svg.elementExists("minibutton-pressed")) {
svgElements |= SvgMinibuttonPressed;
}
}
enum {
NoSvg = 0,
SvgBackground = 1,
SvgBackgroundHover = 2,
SvgBackgroundPressed = 4,
SvgForeground = 8,
SvgForegroundHover = 16,
SvgForegroundPressed = 32,
SvgMinibutton = 64,
SvgMinibuttonHover = 256,
SvgMinibuttonPressed = 128
};
Svg svg;
int svgElements;
};
class Icon::Private : public PrivateSvgInfo
{
public:
Private()
: size(128*1.1, 128*1.1),
iconSize(128, 128),
state(Private::NoState)
{
svg.resize(size);
}
enum ButtonState
{
NoState,
HoverState,
PressedState
};
QString text;
QSizeF size;
QSizeF iconSize;
QIcon icon;
ButtonState state;
IconAction *testAction;
QHash<Icon::ActionPosition, IconAction*> cornerActions;
};
class IconAction::Private : public PrivateSvgInfo
{
public:
Private() :
hovered(false),
pressed(false),
visible(false),
animationId(-1)
{}
QPixmap pixmap;
QRectF rect;
bool hovered;
bool pressed;
bool selected;
bool visible;
Phase::AnimId animationId;
};
IconAction::IconAction(QObject *parent)
: QAction(parent),
d(new Private)
{
}
IconAction::IconAction(const QIcon &icon, QObject *parent)
: QAction(icon, QString(), parent),
d(new Private)
{
}
void IconAction::show()
{
if (d->animationId)
Phase::self()->stopElementAnimation(d->animationId);
rebuildPixmap(); // caching needs to be done
QGraphicsItem *parentItem = dynamic_cast<QGraphicsItem*>(parent()); // dangerous
d->animationId = Phase::self()->animateElement(parentItem, Phase::ElementAppear);
Phase::self()->setAnimationPixmap(d->animationId, d->pixmap);
d->visible = true;
}
void IconAction::hide()
{
if (d->animationId)
Phase::self()->stopElementAnimation(d->animationId);
rebuildPixmap(); // caching needs to be done
QGraphicsItem *parentItem = dynamic_cast<QGraphicsItem*>(parent()); // dangerous
d->animationId = Phase::self()->animateElement(parentItem, Phase::ElementDisappear);
Phase::self()->setAnimationPixmap(d->animationId, d->pixmap);
d->visible = false;
}
bool IconAction::isVisible() const
{
return d->visible;
}
bool IconAction::isPressed() const
{
return d->pressed;
}
bool IconAction::isHovered() const
{
return d->hovered;
}
void IconAction::setSelected(bool selected)
{
d->selected = selected;
}
bool IconAction::isSelected() const
{
return d->selected;
}
void IconAction::setRect(const QRectF &rect)
{
d->rect = rect;
}
QRectF IconAction::rect() const
{
return d->rect;
}
void IconAction::rebuildPixmap()
{
// Determine proper QIcon mode based on selection status
QIcon::Mode mode = QIcon::Normal;
if (d->selected)
mode = QIcon::Selected;
// Determine proper svg element
QString element;
if (d->svgElements & Private::SvgMinibutton)
element = "minibutton";
if (d->pressed)
{
if (d->svgElements & Private::SvgMinibuttonPressed)
element = "minibutton-pressed";
else if (d->svgElements & Private::SvgMinibuttonHover)
element = "minibutton-hover";
}
else if (d->hovered)
{
if (d->svgElements & Private::SvgMinibuttonHover)
element = "minibutton-hover";
}
// Draw everything
d->pixmap = QPixmap(26, 26);
d->pixmap.fill(Qt::transparent);
QPainter painter(&d->pixmap);
// first paint the foreground element
if (!element.isEmpty()) {
d->svg.resize(d->pixmap.size());
d->svg.paint(&painter, 0, 0, element);
}
// then paint the icon
icon().paint(&painter, 2, 2, 22, 22, Qt::AlignCenter, mode); // more assumptions
}
bool IconAction::event(QEvent::Type type, const QPointF &pos)
{
switch (type)
{
case QEvent::MouseButtonPress:
{
setSelected(d->rect.contains(pos));
return isSelected();
}
break;
case QEvent::MouseMove:
{
bool wasSelected = isSelected();
bool active = d->rect.contains(pos);
setSelected(wasSelected && active);
return (wasSelected != isSelected()) || active;
}
break;
case QEvent::MouseButtonRelease:
{
bool wasSelected = isSelected();
setSelected(false);
if (wasSelected)
trigger();
return wasSelected;
}
break;
case QEvent::GraphicsSceneHoverEnter:
d->pressed = false;
d->hovered = true;
break;
case QEvent::GraphicsSceneHoverLeave:
d->pressed = false;
d->hovered = false;
break;
default:
break;
}
return false;
}
Phase::AnimId IconAction::animationId() const
{
return d->animationId;
}
void IconAction::paint(QPainter *painter) const
{
painter->drawPixmap(d->rect.toRect(), Phase::self()->animationResult(d->animationId));
}
Icon::Icon(QGraphicsItem *parent)
: QGraphicsItem(parent),
d(new Private)
{
init();
}
Icon::Icon(const QString &text, QGraphicsItem *parent)
: QGraphicsItem(parent),
d(new Private)
{
setText(text);
init();
}
Icon::Icon(const QIcon &icon, const QString &text, QGraphicsItem *parent)
: QGraphicsItem(parent),
d(new Private)
{
setText(text);
setIcon(icon);
init();
}
Icon::~Icon()
{
delete d;
}
void Icon::init()
{
setAcceptedMouseButtons(Qt::LeftButton);
setAcceptsHoverEvents(true);
d->testAction = new IconAction(KIcon("exec"), this);
setCornerAction(TopLeft, d->testAction);
}
void Icon::setCornerAction(ActionPosition pos, IconAction *action)
{
if (d->cornerActions[pos])
{
// TODO: do we delete it, or just clear it (watch out for leaks with the latter!)
}
d->cornerActions[pos] = action;
switch (pos)
{
case TopLeft:
{
QRectF rect(6, 6, 32, 32);
action->setRect(rect);
}
break;
case TopRight:
break;
case BottomLeft:
break;
case BottomRight:
break;
}
}
void Icon::calculateSize()
{
prepareGeometryChange();
QFontMetrics fm(QApplication::font()); // TODO: get the font somewhere more appropriate
QSizeF fmSize = fm.size(Qt::AlignHCenter | Qt::AlignTop, d->text);
int margin = 6; // hmmm
qreal height = d->iconSize.height() + (margin*2) + fmSize.height();
qreal width = margin + qMax(fmSize.width(), d->iconSize.width()) + margin;
d->size = QSizeF(width, height);
d->svg.resize(d->size);
update();
}
QRectF Icon::boundingRect() const
{
return QRectF(QPointF(0, 0), d->size);
}
void Icon::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option)
Q_UNUSED(widget)
#ifdef PROVE_IT_CAN_BE_DONE
if (d->state == Private::HoverState && scene()) {
QList<QGraphicsView*> views = scene()->views();
if (views.count() > 0) {
QPixmap* pix = static_cast<QPixmap*>(views[0]->windowSurface()->paintDevice());
QImage image(boundingRect().size().toSize(), QImage::Format_ARGB32_Premultiplied);
{
QPainter p(&image);
p.drawPixmap(image.rect(), *pix, sceneBoundingRect());
}
expblur<16,7>(image, 8);
painter->drawImage(0, 0, image);
}
}
#endif
QString element;
if (d->svgElements & Private::SvgBackground) {
element = "background";
}
switch (d->state) {
case Private::NoState:
break;
case Private::HoverState:
if (d->svgElements & Private::SvgBackgroundHover) {
element = "background-hover";
}
break;
case Private::PressedState:
if (d->svgElements & Private::SvgBackgroundPressed) {
element = "background-pressed";
} else if (d->svgElements & Private::SvgBackgroundHover) {
element = "background-hover";
}
break;
}
if (!element.isEmpty()) {
d->svg.paint(painter, 0, 0, element);
element = QString();
}
if (!d->icon.isNull()) {
qreal iw = d->iconSize.width();
qreal ih = d->iconSize.height();
qreal deltaX = (d->size.width() - iw) / 2;
qreal deltaY = (d->size.height() - ih) / 2 ;
if (d->state == Private::PressedState) {
painter->save();
painter->setRenderHint(QPainter::SmoothPixmapTransform);
painter->scale(0.95, 0.95);
deltaY *= 0.95;
deltaX *= 0.95;
painter->drawPixmap((int)(deltaX + (iw * .025)), (int)(deltaY + (ih * .025)),
d->icon.pixmap(d->iconSize.toSize()));
painter->restore();
} else {
painter->drawPixmap((int)deltaX, (int)deltaY, d->icon.pixmap(d->iconSize.toSize()));
}
}
// Make it default
if (d->svgElements & Private::SvgForeground) {
element = "foreground";
}
switch (d->state) {
case Private::NoState:
break;
case Private::HoverState:
if (d->svgElements & Private::SvgForegroundHover) {
element = "foreground-hover";
}
break;
case Private::PressedState:
if (d->svgElements & Private::SvgForegroundPressed) {
element = "foreground-pressed";
} else if (d->svgElements & Private::SvgForegroundHover) {
element = "foreground-hover";
}
break;
}
if (!element.isEmpty()) {
//kDebug() << "painting " << element << endl;
d->svg.paint(painter, 0, 0, element);
element.clear();
}
// Draw top-left button
foreach (IconAction *action, d->cornerActions)
{
if (action->animationId())
action->paint(painter);
}
// Draw text last because its overlayed
if (!d->text.isEmpty()) {
qreal offset = (d->iconSize.height() + 12); // TODO this shouldn't be hardcoded?
QRectF textRect(0, offset, d->size.width(), d->size.height() - offset);
QTextOption textOpt;
textOpt.setAlignment(Qt::AlignHCenter | Qt::AlignTop);
textOpt.setWrapMode(QTextOption::WordWrap);
painter->setPen(Qt::white);
painter->drawText(textRect, d->text, textOpt);
}
}
void Icon::setText(const QString& text)
{
d->text = text;
calculateSize();
}
QString Icon::text() const
{
return d->text;
}
void Icon::setIcon(const QString& icon)
{
if (icon.isEmpty()) {
setIcon(QIcon());
return;
}
setIcon(KIcon(icon));
}
void Icon::setIcon(const QIcon& icon)
{
d->icon = icon;
calculateSize();
}
QSizeF Icon::iconSize() const
{
return d->iconSize;
}
void Icon::setIconSize(const QSizeF& s)
{
d->iconSize = s;
calculateSize();
}
void Icon::setIconSize(int w, int h)
{
setIconSize(QSizeF(w, h));
}
bool Icon::isDown()
{
return d->state == Private::PressedState;
}
void Icon::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
foreach (IconAction *action, d->cornerActions)
action->event(event->type(), event->pos());
QGraphicsItem::mousePressEvent(event);
}
void Icon::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
bool inside = boundingRect().contains(event->pos());
bool wasClicked = d->state == Private::PressedState && inside;
if (inside) {
d->state = Private::HoverState;
foreach (IconAction *action, d->cornerActions)
action->event(event->type(), event->pos());
}
else
d->state = Private::NoState;
if (wasClicked)
{
emit pressed(false);
emit clicked();
}
QGraphicsItem::mouseReleaseEvent(event);
}
void Icon::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
foreach (IconAction *action, d->cornerActions)
{
action->show();
action->event(event->type(), event->pos());
}
d->state = Private::HoverState;
QGraphicsItem::hoverEnterEvent(event);
}
void Icon::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
foreach (IconAction *action, d->cornerActions)
{
action->hide();
action->event(event->type(), event->pos());
}
d->state = Private::NoState;
QGraphicsItem::hoverLeaveEvent(event);
}
void Icon::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (d->state == Private::PressedState) {
d->state = Private::HoverState;
}
QGraphicsItem::mouseMoveEvent(event);
}
QSizeF Icon::sizeHint() const
{
return d->size;
}
QSizeF Icon::minimumSize() const
{
return d->size; // probably should be more flexible on this =)
}
QSizeF Icon::maximumSize() const
{
return d->size;
}
Qt::Orientations Icon::expandingDirections() const
{
return Qt::Horizontal;
}
bool Icon::hasHeightForWidth() const
{
return true;
}
qreal Icon::heightForWidth(qreal w) const
{
return w; //FIXME: we shouldn't assume squareness but actually calculate based on text and what not
}
bool Icon::hasWidthForHeight() const
{
return true;
}
qreal Icon::widthForHeight(qreal h) const
{
return h; //FIXME: we shouldn't assume squareness but actually calculate based on text and what not
}
QRectF Icon::geometry() const
{
return boundingRect();
}
void Icon::setGeometry(const QRectF &r)
{
// TODO: this is wrong, but we should probably never call setGeometry anyway!
setIconSize(r.size());
setPos(r.x(),r.y());
}
} // namespace Plasma
#include "icon.moc"