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animation.cpp
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Reduce debugging output a bit
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2010-03-22 03:19:37 +00:00 |
animation.h
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MovementDirection and Reference enumerators are now QFlags (using Q_DECLARE_FLAGS), as suggested by aseigo
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2010-02-02 13:36:23 +00:00 |
animationscriptengine_p.h
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allow clearing the animations, checking for whether an animation is registered and make it first-come, first-serve to avoid anims overriding each other
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2010-04-28 17:38:27 +00:00 |
animationscriptengine.cpp
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allow clearing the animations, checking for whether an animation is registered and make it first-come, first-serve to avoid anims overriding each other
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2010-04-28 17:38:27 +00:00 |
easinganimation_p.h
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use the easing curve in all of our animations
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2010-04-08 17:07:33 +00:00 |
easinganimation.cpp
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use the easing curve in all of our animations
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2010-04-08 17:07:33 +00:00 |
fade_p.h
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use the easing curve in all of our animations
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2010-04-08 17:07:33 +00:00 |
fade.cpp
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Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
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2010-04-22 23:10:29 +00:00 |
geometry_p.h
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use the easing curve in all of our animations
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2010-04-08 17:07:33 +00:00 |
geometry.cpp
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Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
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2010-04-22 23:10:29 +00:00 |
grow_p.h
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use the easing curve in all of our animations
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2010-04-08 17:07:33 +00:00 |
grow.cpp
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Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
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2010-04-22 23:10:29 +00:00 |
javascriptanimation_p.h
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proper file names, AnimationEngine -> AnimationScriptEngine, and it becomes a namespace
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2010-04-26 20:56:15 +00:00 |
javascriptanimation.cpp
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buld
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2010-04-26 21:00:21 +00:00 |
pendulumcurve_p.h
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Added Plasma::Animator::easingCurve() pre-defined easing curves factory.
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2010-04-23 20:55:46 +00:00 |
pendulumcurve.cpp
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Added Plasma::Animator::easingCurve() pre-defined easing curves factory.
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2010-04-23 20:55:46 +00:00 |
pixmaptransition_p.h
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use the easing curve in all of our animations
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2010-04-08 17:07:33 +00:00 |
pixmaptransition.cpp
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Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
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2010-04-22 23:10:29 +00:00 |
pulser_p.h
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s/pulsershadow/widgetsnapshot
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2010-04-15 18:51:26 +00:00 |
pulser.cpp
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Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
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2010-04-22 23:10:29 +00:00 |
rotation_p.h
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Added Plasma::PendulumCurve class plus make it work with RotationAnimation
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2010-04-23 13:39:34 +00:00 |
rotation.cpp
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Added Plasma::PendulumCurve class plus make it work with RotationAnimation
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2010-04-23 13:39:34 +00:00 |
rotationstacked_p.h
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use the easing curve in all of our animations
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2010-04-08 17:07:33 +00:00 |
rotationstacked.cpp
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Missed RotationStacked QEasingCurve double call fix :-)
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2010-04-23 13:38:38 +00:00 |
slide_p.h
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use the easing curve in all of our animations
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2010-04-08 17:07:33 +00:00 |
slide.cpp
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Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
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2010-04-22 23:10:29 +00:00 |
stackedlayout.cpp
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--compileWarnings;
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2010-01-31 21:44:11 +00:00 |
stackedlayout.h
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Adding a todo.
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2010-02-22 21:22:08 +00:00 |
water_p.h
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Initial WaterAnimation implementation
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2010-04-19 15:09:36 +00:00 |
water.cpp
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Initial WaterAnimation implementation
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2010-04-19 15:09:36 +00:00 |
widgetsnapshot_p.h
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s/pulsershadow/widgetsnapshot
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2010-04-15 18:51:26 +00:00 |
widgetsnapshot.cpp
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s/pulsershadow/widgetsnapshot
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2010-04-15 18:51:26 +00:00 |
zoom_p.h
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use the easing curve in all of our animations
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2010-04-08 17:07:33 +00:00 |
zoom.cpp
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Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
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2010-04-22 23:10:29 +00:00 |