plasma-framework/animations/jsanim.cpp
Adenilson Cavalcanti Da Silva 058713d07a Adding jsanim classes (next, change object factory to address jsanim
object creation).


svn path=/trunk/KDE/kdelibs/; revision=1119231
2010-04-26 20:37:43 +00:00

104 lines
3.9 KiB
C++

/////////////////////////////////////////////////////////////////////////
// jsanim.cpp //
// //
// Copyright (C) 2010 Adenilson Cavalcanti <cavalcantii@gmail.com> //
// //
// This library is free software; you can redistribute it and/or //
// modify it under the terms of the GNU Lesser General Public //
// License as published by the Free Software Foundation; either //
// version 2.1 of the License, or (at your option) any later version. //
// //
// This library is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
// Lesser General Public License for more details. //
// //
// You should have received a copy of the GNU Lesser General Public //
// License along with this library; if not, write to the Free Software //
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA //
// 02110-1301 USA //
/////////////////////////////////////////////////////////////////////////
#include "jsanim_p.h"
#include "engine.h"
#include <QDebug>
/* TODO:
* - support passing more parameters to the js animation object
* - support more properties: angle, direction, etc
* - support calling a 'resetAnimation' in js class when animation is stopped
*/
namespace Plasma
{
JavascriptAnimation::JavascriptAnimation(const QString &name, QObject *parent)
: Animation(parent), m_fps(0), m_name(name), engine(0), m_instance(0), m_method(0)
{
}
JavascriptAnimation::~JavascriptAnimation()
{
delete m_instance;
delete m_method;
}
void JavascriptAnimation::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
{
qDebug() << ".................. state: " << newState;
if (oldState == Stopped && newState == Running) {
if (!engine) {
engine = AnimationEngine::globalEngine();
//Define the class and create an instance
if (!m_instance) {
m_instance = new QScriptValue;
*m_instance = AnimationEngine::animation(m_name).construct(QScriptValueList()
<< engine->newQObject(targetWidget())
<< duration());
qDebug( )<< "trying for" << m_name << m_instance->isFunction();
}
//Get the method of the object
if (!m_method) {
m_method = new QScriptValue;
*m_method = m_instance->property(QString("updateCurrentTime"));
if (!m_method->isFunction()) {
qDebug() << "**************** ERROR! ************";
} else {
qDebug() << ".................. success js instance creation!";
}
}
//Center the widget for transformation
qreal x = targetWidget()->geometry().height()/2;
qreal y = targetWidget()->geometry().width()/2;
targetWidget()->setTransformOriginPoint(x, y);
}
m_fps = 0;
} else if (oldState == Running && newState == Stopped) {
qDebug() << ".........." << m_name << " fps: " << m_fps * 1000/duration();
}
}
void JavascriptAnimation::updateCurrentTime(int currentTime)
{
if (m_method->isFunction()) {
++m_fps;
QScriptValueList args;
args << currentTime;
m_method->call(*m_instance, args);
}
}
} //namespace Plasma
#include <../jsanim_p.moc>