f3e607c2cf
When contentHeight and contentY change at the same time, we got to some weird states where the scrollbar would trigger a change in the Flickable positioning that wasn't triggered by the user, this should be fixed now. Also don't use the handle position to move the Flickable scrolling if the scrollbar is disabled or non-interactive. It shouldn't be needed now but it helps keeping the complexity to a minimum. REVIEW: 105808
232 lines
7.9 KiB
QML
232 lines
7.9 KiB
QML
/*
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* Copyright (C) 2011 by Daker Fernandes Pinheiro <dakerfp@gmail.com>
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* Copyright (C) 2011 Marco Martin <mart@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/**Documented API
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Inherits:
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Item
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Imports:
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org.kde.plasma.core
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QtQuick 1.1
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Description:
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Just a simple Scroll Bar which is using the plasma theme.
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This component does not belong to the QtComponents API specification
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but it was base on ScrollDecorator component.
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You should not use it for touch interfaces, use a flickable and a
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ScrollDecorator instead.
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By default, this component will look and behave like a scroll decorator
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on touchscreens
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Properties:
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enumeration orientation:
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This property holds the orientation where the ScrollBar will scroll.
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The orientation can be either Qt.Horizontal or Qt.Vertical
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The default value is Qt.Vertical.
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bool inverted:
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This property holds if the ScrollBar will increase the Flickable
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content in the normal direction (Left to Right or Top to Bottom) or
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if this will be inverted.
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The default value is false.
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bool updateValueWhileDragging:
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This property holds if the Scrollbar will update the Flickeble
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position while dragging or only when released.
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The default value is true.
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real stepSize:
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This property holds how many steps exists while moving the handler.
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If you want the ScrollBar buttons to appear you must set this property
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with a value bigger than 0.
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The default value is 0.
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bool pressed:
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This property holds if the ScrollBar is pressed.
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real scrollButtonInterval:
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This property holds the interval time used by the ScrollBar button
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to increase or decrease steps.
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Flickable flickableItem:
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This property holds the Flickable component which the ScrollBar will
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interact with.
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bool interactive:
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This property holds if the ScrollBar is interactive.
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The default value is true.
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bool enabeld:
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This property holds if the button will be enabled for user
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interaction.
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The default value is true.
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**/
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import QtQuick 1.1
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import org.kde.plasma.core 0.1 as PlasmaCore
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import "private" as Private
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/**
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* A generic ScrollBar/ScrollDecorator component:
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* Always prefer this to ScrollDecorator that is not available on desktop.
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* By default, this component will look and behave like a scroll decorator on touchscreens
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*/
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// TODO: add support mouse wheel events
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Item {
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id: scrollbar
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// Common API
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property Flickable flickableItem: null
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property int orientation: Qt.Vertical
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property bool interactive: true
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// Plasma API
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property bool inverted: false
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property alias stepSize: range.stepSize
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property bool pressed: internalLoader.item.mouseArea?internalLoader.item.mouseArea.pressed:false
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property real scrollButtonInterval: 50
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implicitWidth: internalLoader.isVertical ? (interactive ? 16 : 12) : 200
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implicitHeight: internalLoader.isVertical ? 200 : (interactive ? 16 : 12)
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// TODO: needs to define if there will be specific graphics for
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// disabled scroll bars
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opacity: enabled ? 1.0 : 0.5
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visible: flickableItem && internalLoader.handleEnabled
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anchors {
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right: flickableItem.right
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left: (orientation == Qt.Vertical) ? undefined : flickableItem.left
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top: (orientation == Qt.Vertical) ? flickableItem.top : undefined
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bottom: flickableItem.bottom
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}
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Loader {
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id: internalLoader
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anchors.fill: parent
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//property bool handleEnabled: internalLoader.isVertical ? item.handle.height < item.contents.height : item.handle.width < item.contents.width
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property bool handleEnabled: internalLoader.isVertical ? flickableItem.contentHeight > flickableItem.height : flickableItem.contentWidth > flickableItem.width
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property bool isVertical: orientation == Qt.Vertical
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function incrementValue(increment)
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{
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if (!flickableItem)
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return;
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if (internalLoader.isVertical) {
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flickableItem.contentY = Math.max(0, Math.min(flickableItem.contentHeight - flickableItem.height,
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flickableItem.contentY + increment))
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} else {
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flickableItem.contentX = Math.max(0, Math.min(flickableItem.contentWidth - flickableItem.width,
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flickableItem.contentX + increment))
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}
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}
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Connections {
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target: flickableItem
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onContentHeightChanged: {
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range.value = flickableItem.contentY
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}
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onContentYChanged: {
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if (internalLoader.isVertical) {
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range.value = flickableItem.contentY
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}
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}
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onContentXChanged: {
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if (!internalLoader.isVertical) {
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range.value = flickableItem.contentX
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}
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}
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}
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Connections {
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target: internalLoader.item.handle
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onYChanged: updateFromHandleTimer.running = true
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onXChanged: updateFromHandleTimer.running = true
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}
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RangeModel {
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id: range
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minimumValue: 0
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maximumValue: {
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var diff;
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if (internalLoader.isVertical) {
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diff = flickableItem.contentHeight - flickableItem.height
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} else {
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diff = flickableItem.contentWidth - flickableItem.width
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}
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return Math.max(0, diff)
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}
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stepSize: 10
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inverted: scrollbar.inverted
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positionAtMinimum: 0
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positionAtMaximum: {
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if (internalLoader.isVertical) {
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internalLoader.item.contents.height - internalLoader.item.handle.height
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} else {
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internalLoader.item.contents.width - internalLoader.item.handle.width
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}
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}
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onValueChanged: {
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if (flickableItem.moving) {
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return
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}
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if (internalLoader.isVertical) {
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flickableItem.contentY = value
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} else {
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flickableItem.contentX = value
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}
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}
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onPositionChanged: {
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if (internalLoader.item.mouseArea && internalLoader.item.mouseArea.pressed) {
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return
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}
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if (internalLoader.isVertical) {
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internalLoader.item.handle.y = position
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} else {
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internalLoader.item.handle.x = position
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}
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}
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}
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Timer {
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id: updateFromHandleTimer
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interval: 10
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onTriggered: {
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if (internalLoader.isVertical && enabled && interactive) {
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range.position = internalLoader.item.handle.y
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} else {
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range.position = internalLoader.item.handle.x
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}
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}
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}
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source: interactive ? "private/ScrollBarDelegate.qml" : "private/ScrollDecoratorDelegate.qml"
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}
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}
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