..
animation.cpp
Reduce debugging output a bit
2010-03-22 03:19:37 +00:00
animation.h
MovementDirection and Reference enumerators are now QFlags (using Q_DECLARE_FLAGS), as suggested by aseigo
2010-02-02 13:36:23 +00:00
animationscriptengine_p.h
* move script file loading from Animator to AnimationScriptEngine
2010-04-28 17:51:46 +00:00
animationscriptengine.cpp
* move script file loading from Animator to AnimationScriptEngine
2010-04-28 17:51:46 +00:00
easinganimation_p.h
use the easing curve in all of our animations
2010-04-08 17:07:33 +00:00
easinganimation.cpp
use the easing curve in all of our animations
2010-04-08 17:07:33 +00:00
fade_p.h
use the easing curve in all of our animations
2010-04-08 17:07:33 +00:00
fade.cpp
Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
2010-04-22 23:10:29 +00:00
geometry_p.h
use the easing curve in all of our animations
2010-04-08 17:07:33 +00:00
geometry.cpp
Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
2010-04-22 23:10:29 +00:00
grow_p.h
use the easing curve in all of our animations
2010-04-08 17:07:33 +00:00
grow.cpp
Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
2010-04-22 23:10:29 +00:00
javascriptanimation_p.h
proper file names, AnimationEngine -> AnimationScriptEngine, and it becomes a namespace
2010-04-26 20:56:15 +00:00
javascriptanimation.cpp
buld
2010-04-26 21:00:21 +00:00
pendulumcurve_p.h
Added Plasma::Animator::easingCurve() pre-defined easing curves factory.
2010-04-23 20:55:46 +00:00
pendulumcurve.cpp
Added Plasma::Animator::easingCurve() pre-defined easing curves factory.
2010-04-23 20:55:46 +00:00
pixmaptransition_p.h
use the easing curve in all of our animations
2010-04-08 17:07:33 +00:00
pixmaptransition.cpp
Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
2010-04-22 23:10:29 +00:00
pulser_p.h
s/pulsershadow/widgetsnapshot
2010-04-15 18:51:26 +00:00
pulser.cpp
Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
2010-04-22 23:10:29 +00:00
rotation_p.h
Added Plasma::PendulumCurve class plus make it work with RotationAnimation
2010-04-23 13:39:34 +00:00
rotation.cpp
Added Plasma::PendulumCurve class plus make it work with RotationAnimation
2010-04-23 13:39:34 +00:00
rotationstacked_p.h
use the easing curve in all of our animations
2010-04-08 17:07:33 +00:00
rotationstacked.cpp
Missed RotationStacked QEasingCurve double call fix :-)
2010-04-23 13:38:38 +00:00
slide_p.h
use the easing curve in all of our animations
2010-04-08 17:07:33 +00:00
slide.cpp
Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
2010-04-22 23:10:29 +00:00
stackedlayout.cpp
--compileWarnings;
2010-01-31 21:44:11 +00:00
stackedlayout.h
Adding a todo.
2010-02-22 21:22:08 +00:00
water_p.h
Initial WaterAnimation implementation
2010-04-19 15:09:36 +00:00
water.cpp
Initial WaterAnimation implementation
2010-04-19 15:09:36 +00:00
widgetsnapshot_p.h
s/pulsershadow/widgetsnapshot
2010-04-15 18:51:26 +00:00
widgetsnapshot.cpp
s/pulsershadow/widgetsnapshot
2010-04-15 18:51:26 +00:00
zoom_p.h
use the easing curve in all of our animations
2010-04-08 17:07:33 +00:00
zoom.cpp
Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
2010-04-22 23:10:29 +00:00