plasma-framework/scriptengines/javascript
Aaron J. Seigo 0e4d7f18f4 include()
svn path=/trunk/KDE/kdebase/runtime/; revision=1144460
2010-06-29 23:44:27 +00:00
..
simplebindings --buildWarnings; 2010-05-21 18:49:40 +00:00
appletauthorization.cpp return a value 2010-01-11 15:57:54 +00:00
appletauthorization.h make it possible to turn off all eternal extensions 2010-01-08 00:55:46 +00:00
authorization.h make it possible to turn off all eternal extensions 2010-01-08 00:55:46 +00:00
backportglobal.h ok, this time _really_ move it over. svn is sometimes a little too forgiving / sloppy :( 2009-05-13 00:55:25 +00:00
CMakeLists.txt QSizePolicy, need to make size policy setting possible 2010-03-24 23:56:07 +00:00
javascriptdataengine.cpp include functionality 2010-06-29 22:11:15 +00:00
javascriptdataengine.h include functionality 2010-06-29 22:11:15 +00:00
javascriptrunner.cpp include() 2010-06-29 23:44:27 +00:00
javascriptrunner.h include() 2010-06-29 23:44:27 +00:00
Messages.sh rename qtgui to reflect its actual purpose 2009-11-18 22:39:12 +00:00
plasma-scriptengine-applet-simple-javascript.desktop SVN_SILENT made messages (.desktop file) 2010-06-13 06:22:19 +00:00
plasma-scriptengine-dataengine-javascript.desktop SVN_SILENT made messages (.desktop file) 2010-05-29 06:53:39 +00:00
plasma-scriptengine-runner-javascript.desktop SVN_SILENT made messages (.desktop file) 2010-05-26 06:47:45 +00:00
scriptenv.cpp report and clear exceptions, even when caused by a method connected to a signal 2010-05-07 23:37:25 +00:00
scriptenv.h report and clear exceptions, even when caused by a method connected to a signal 2010-05-07 23:37:25 +00:00
scriptenvui.cpp ok, include the moc file everywhere it needs to be, with more ifdef uglies 2010-01-10 13:03:53 +00:00
simplejavascriptapplet.cpp hook up the JS engine to the JS animation support, and don't make animation loading failure a fatal error 2010-05-13 00:53:49 +00:00
simplejavascriptapplet.h event objects; not sure if this is the fastest way, but in my measuring it takes well under a millisecond per event to do the entire event handling sequence, so the event object reation can't be slow bit ;) 2010-04-02 01:03:55 +00:00