.. |
simplebindings
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--buildWarnings;
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2010-05-21 18:49:40 +00:00 |
appletauthorization.cpp
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return a value
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2010-01-11 15:57:54 +00:00 |
appletauthorization.h
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make it possible to turn off all eternal extensions
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2010-01-08 00:55:46 +00:00 |
authorization.h
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make it possible to turn off all eternal extensions
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2010-01-08 00:55:46 +00:00 |
backportglobal.h
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ok, this time _really_ move it over. svn is sometimes a little too forgiving / sloppy :(
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2009-05-13 00:55:25 +00:00 |
CMakeLists.txt
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QSizePolicy, need to make size policy setting possible
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2010-03-24 23:56:07 +00:00 |
javascriptdataengine.cpp
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support setting full arrays of data
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2010-05-19 22:22:52 +00:00 |
javascriptdataengine.h
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avoid an infinite loop
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2010-05-19 21:58:18 +00:00 |
javascriptrunner.cpp
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report and clear exceptions, even when caused by a method connected to a signal
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2010-05-07 23:37:25 +00:00 |
javascriptrunner.h
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A fairly large patch, but mostly moving things. In order to allow
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2010-02-22 11:33:21 +00:00 |
Messages.sh
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rename qtgui to reflect its actual purpose
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2009-11-18 22:39:12 +00:00 |
plasma-scriptengine-applet-simple-javascript.desktop
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SVN_SILENT made messages (.desktop file, second try)
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2010-04-17 06:30:04 +00:00 |
plasma-scriptengine-dataengine-javascript.desktop
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SVN_SILENT made messages (.desktop file)
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2010-05-29 06:53:39 +00:00 |
plasma-scriptengine-runner-javascript.desktop
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SVN_SILENT made messages (.desktop file)
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2010-05-26 06:47:45 +00:00 |
scriptenv.cpp
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report and clear exceptions, even when caused by a method connected to a signal
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2010-05-07 23:37:25 +00:00 |
scriptenv.h
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report and clear exceptions, even when caused by a method connected to a signal
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2010-05-07 23:37:25 +00:00 |
scriptenvui.cpp
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ok, include the moc file everywhere it needs to be, with more ifdef uglies
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2010-01-10 13:03:53 +00:00 |
simplejavascriptapplet.cpp
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hook up the JS engine to the JS animation support, and don't make animation loading failure a fatal error
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2010-05-13 00:53:49 +00:00 |
simplejavascriptapplet.h
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event objects; not sure if this is the fastest way, but in my measuring it takes well under a millisecond per event to do the entire event handling sequence, so the event object reation can't be slow bit ;)
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2010-04-02 01:03:55 +00:00 |