plasma-framework/declarativeimports/plasmacomponents/qml/Dialog.qml
Marco Martin 3777ae67ef very war enable of components
they will still not work due theme not being defined yet
2013-02-06 13:37:56 +01:00

318 lines
10 KiB
QML

/****************************************************************************
**
** Copyright (C) 2011 Marco Martin <mart@kde.org>
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Components project.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import org.kde.plasma.core 0.1 as PlasmaCore
import "private/AppManager.js" as Utils
import "." 0.1
import "private" as Private
/**
* Top-level window for short-term tasks and brief interaction with the user
*
* A dialog floats on the top layer of the application view, usually
* overlapping the area reserved for the application content. Normally, a
* dialog provides information and gives warnings to the user, or asks the user
* to answer a question or select an option.
*/
Item {
id: root
/**
* type:list<Item> A list of items in the dialog's title area. You can use
* a Text component but also any number of components that are based on
* Item. For example, you can use Text and Image components.
*/
property alias title: titleBar.children
/**
* type:list<Item> A list of items in the dialog's content area. You can
* use any component that is based on Item. For example, you can use
* ListView, so that the user can select from a list of names.
*/
property alias content: contentItem.children
/**
* type:list<Item> A list of items in the dialog's button area. For
* example, you can use Row or Button components but you can also use any
* number of components that are based on Item component.
*/
property alias buttons: buttonItem.children
/**
* The item that the dialog refers to. The dialog will usually be
* positioned relative to VisualParent
*/
property Item visualParent
/**
* Indicates the dialog's phase in its life cycle. The values are as follows:
*
* - DialogStatus.Opening - the dialog is opening
* - DialogStatus.Open - the dialog is open and visible to the user
* - DialogStatus.Closing - the dialog is closing
* - DialogStatus.Closed - the dialog is closed and not visible to the user
*
* The dialog's initial status is DialogStatus.Closed.
*/
property int status: DialogStatus.Closed
property alias privateTitleHeight: titleBar.height
property alias privateButtonsHeight: buttonItem.height
/**
* This signal is emitted when the user accepts the dialog's request or the
* accept() method is called.
*
* @see rejected()
*/
signal accepted
/**
*
* This signal is emitted when the user rejects the dialog's request or the
* reject() method is called.
*
* @see accepted()
*/
signal rejected
/**
* This signal is emitted when the user taps in the area that is inside the
* dialog's visual parent area but outside the dialog's area. Normally the
* visual parent is the root object. In that case this signal is emitted if
* the user taps anywhere outside the dialog's area.
*
* @see visualParent
*/
signal clickedOutside
/**
* Shows the dialog to the user.
*/
function open() {
dialogLayout.parent = internalLoader.item.mainItem
if (internalLoader.dialog) {
var pos = internalLoader.dialog.popupPosition(root.visualParent, Qt.AlignCenter)
internalLoader.dialog.x = pos.x
internalLoader.dialog.y = pos.y
internalLoader.dialog.visible = true
internalLoader.dialog.activateWindow()
} else {
internalLoader.inlineDialog.open()
}
}
/**
* Accepts the dialog's request without any user interaction. The method
* emits the accepted() signal and closes the internalLoader.dialog.
*
* @see reject()
*/
function accept() {
if (status == DialogStatus.Open) {
if (internalLoader.dialog) {
internalLoader.dialog.visible = false
} else {
internalLoader.inlineDialog.close()
}
accepted()
}
}
/**
* Rejects the dialog's request without any user interaction. The method
* emits the rejected() signal and closes the internalLoader.dialog.
*
* @see accept()
*/
function reject() {
if (status == DialogStatus.Open) {
if (internalLoader.dialog) {
internalLoader.dialog.visible = false
} else {
internalLoader.inlineDialog.close()
}
rejected()
}
}
/**
* Closes the dialog without any user interaction.
*/
function close() {
if (internalLoader.dialog) {
internalLoader.dialog.visible = false
} else {
internalLoader.inlineDialog.close()
}
}
visible: false
Loader {
id: internalLoader
//the root item of the scene. Determines if there is enough room for an inline dialog
property Item rootItem
//this is when the dialog is a separate window
property Item dialog: sourceComponent == dialogComponent ? item : null
//this is when the dialog is inline
property Item inlineDialog: sourceComponent == inlineDialogComponent ? item : null
property bool loadCompleted: false
Component.onCompleted: {
rootItem = Utils.rootObject()
loadCompleted = true
}
sourceComponent: {
if (loadCompleted) {
if (rootItem == null || dialogLayout.width > rootItem.width || dialogLayout.height > rootItem.height) {
dialogComponent
} else {
inlineDialogComponent
}
}
}
}
Component {
id: dialogComponent
PlasmaCore.Dialog {
windowFlags: Qt.Popup
//state: "Hidden"
visible: false
onVisibleChanged: {
if (visible) {
root.status = DialogStatus.Open
} else {
root.status = DialogStatus.Closed
}
}
mainItem: Item {
id: dialogMainItem
width: dialogLayout.width
height: dialogLayout.height
}
Component.onCompleted: dialogLayout.parent = dialogMainItem
Component.onDestruction: dialogLayout.parent = root
}
}
Component {
id: inlineDialogComponent
Private.InlineDialog {
id: inlineDialog
visualParent: root.visualParent
property Item mainItem: inlineDialogMainItem
onStatusChanged: root.status = status
Item {
id: inlineDialogMainItem
width: dialogLayout.width
height: dialogLayout.height
}
Component.onCompleted: {
dialogLayout.parent = inlineDialogMainItem
}
Component.onDestruction: dialogLayout.parent = root
}
}
Item {
id: dialogLayout
width: Math.max(buttonItem.childrenRect.width, Math.min(contentItem.childrenRect.width, theme.defaultFont.mSize.width * 30))
height: titleBar.height + contentItem.childrenRect.height + buttonItem.childrenRect.height + 10
parent: internalLoader.dialog ? internalLoader.dialog : internalLoader.inlineDialog
// Consume all key events that are not processed by children
Keys.onPressed: event.accepted = true
Keys.onReleased: event.accepted = true
Item {
id: titleBar
height: children.length > 0 && children[0].visible ? childrenRect.height : 0
anchors {
top: parent.top
left: parent.left
right: parent.right
}
}
Item {
id: contentItem
clip: true
anchors {
top: titleBar.bottom
left: parent.left
right: parent.right
bottom: buttonItem.top
bottomMargin: 6
}
}
Item {
id: buttonItem
height: childrenRect.height
anchors {
left: parent.left
right: parent.right
bottom: parent.bottom
bottomMargin: 4
}
}
}
}