3777ae67ef
they will still not work due theme not being defined yet
318 lines
10 KiB
QML
318 lines
10 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2011 Marco Martin <mart@kde.org>
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Components project.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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** the names of its contributors may be used to endorse or promote
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** products derived from this software without specific prior written
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** permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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import org.kde.plasma.core 0.1 as PlasmaCore
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import "private/AppManager.js" as Utils
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import "." 0.1
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import "private" as Private
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/**
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* Top-level window for short-term tasks and brief interaction with the user
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*
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* A dialog floats on the top layer of the application view, usually
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* overlapping the area reserved for the application content. Normally, a
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* dialog provides information and gives warnings to the user, or asks the user
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* to answer a question or select an option.
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*/
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Item {
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id: root
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/**
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* type:list<Item> A list of items in the dialog's title area. You can use
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* a Text component but also any number of components that are based on
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* Item. For example, you can use Text and Image components.
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*/
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property alias title: titleBar.children
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/**
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* type:list<Item> A list of items in the dialog's content area. You can
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* use any component that is based on Item. For example, you can use
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* ListView, so that the user can select from a list of names.
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*/
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property alias content: contentItem.children
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/**
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* type:list<Item> A list of items in the dialog's button area. For
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* example, you can use Row or Button components but you can also use any
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* number of components that are based on Item component.
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*/
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property alias buttons: buttonItem.children
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/**
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* The item that the dialog refers to. The dialog will usually be
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* positioned relative to VisualParent
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*/
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property Item visualParent
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/**
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* Indicates the dialog's phase in its life cycle. The values are as follows:
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*
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* - DialogStatus.Opening - the dialog is opening
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* - DialogStatus.Open - the dialog is open and visible to the user
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* - DialogStatus.Closing - the dialog is closing
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* - DialogStatus.Closed - the dialog is closed and not visible to the user
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*
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* The dialog's initial status is DialogStatus.Closed.
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*/
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property int status: DialogStatus.Closed
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property alias privateTitleHeight: titleBar.height
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property alias privateButtonsHeight: buttonItem.height
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/**
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* This signal is emitted when the user accepts the dialog's request or the
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* accept() method is called.
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*
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* @see rejected()
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*/
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signal accepted
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/**
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*
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* This signal is emitted when the user rejects the dialog's request or the
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* reject() method is called.
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*
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* @see accepted()
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*/
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signal rejected
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/**
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* This signal is emitted when the user taps in the area that is inside the
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* dialog's visual parent area but outside the dialog's area. Normally the
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* visual parent is the root object. In that case this signal is emitted if
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* the user taps anywhere outside the dialog's area.
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*
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* @see visualParent
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*/
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signal clickedOutside
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/**
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* Shows the dialog to the user.
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*/
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function open() {
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dialogLayout.parent = internalLoader.item.mainItem
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if (internalLoader.dialog) {
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var pos = internalLoader.dialog.popupPosition(root.visualParent, Qt.AlignCenter)
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internalLoader.dialog.x = pos.x
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internalLoader.dialog.y = pos.y
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internalLoader.dialog.visible = true
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internalLoader.dialog.activateWindow()
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} else {
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internalLoader.inlineDialog.open()
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}
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}
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/**
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* Accepts the dialog's request without any user interaction. The method
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* emits the accepted() signal and closes the internalLoader.dialog.
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*
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* @see reject()
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*/
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function accept() {
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if (status == DialogStatus.Open) {
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if (internalLoader.dialog) {
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internalLoader.dialog.visible = false
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} else {
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internalLoader.inlineDialog.close()
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}
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accepted()
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}
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}
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/**
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* Rejects the dialog's request without any user interaction. The method
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* emits the rejected() signal and closes the internalLoader.dialog.
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*
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* @see accept()
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*/
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function reject() {
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if (status == DialogStatus.Open) {
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if (internalLoader.dialog) {
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internalLoader.dialog.visible = false
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} else {
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internalLoader.inlineDialog.close()
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}
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rejected()
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}
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}
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/**
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* Closes the dialog without any user interaction.
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*/
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function close() {
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if (internalLoader.dialog) {
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internalLoader.dialog.visible = false
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} else {
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internalLoader.inlineDialog.close()
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}
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}
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visible: false
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Loader {
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id: internalLoader
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//the root item of the scene. Determines if there is enough room for an inline dialog
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property Item rootItem
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//this is when the dialog is a separate window
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property Item dialog: sourceComponent == dialogComponent ? item : null
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//this is when the dialog is inline
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property Item inlineDialog: sourceComponent == inlineDialogComponent ? item : null
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property bool loadCompleted: false
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Component.onCompleted: {
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rootItem = Utils.rootObject()
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loadCompleted = true
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}
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sourceComponent: {
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if (loadCompleted) {
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if (rootItem == null || dialogLayout.width > rootItem.width || dialogLayout.height > rootItem.height) {
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dialogComponent
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} else {
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inlineDialogComponent
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}
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}
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}
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}
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Component {
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id: dialogComponent
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PlasmaCore.Dialog {
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windowFlags: Qt.Popup
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//state: "Hidden"
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visible: false
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onVisibleChanged: {
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if (visible) {
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root.status = DialogStatus.Open
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} else {
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root.status = DialogStatus.Closed
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}
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}
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mainItem: Item {
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id: dialogMainItem
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width: dialogLayout.width
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height: dialogLayout.height
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}
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Component.onCompleted: dialogLayout.parent = dialogMainItem
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Component.onDestruction: dialogLayout.parent = root
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}
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}
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Component {
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id: inlineDialogComponent
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Private.InlineDialog {
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id: inlineDialog
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visualParent: root.visualParent
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property Item mainItem: inlineDialogMainItem
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onStatusChanged: root.status = status
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Item {
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id: inlineDialogMainItem
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width: dialogLayout.width
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height: dialogLayout.height
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}
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Component.onCompleted: {
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dialogLayout.parent = inlineDialogMainItem
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}
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Component.onDestruction: dialogLayout.parent = root
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}
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}
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Item {
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id: dialogLayout
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width: Math.max(buttonItem.childrenRect.width, Math.min(contentItem.childrenRect.width, theme.defaultFont.mSize.width * 30))
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height: titleBar.height + contentItem.childrenRect.height + buttonItem.childrenRect.height + 10
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parent: internalLoader.dialog ? internalLoader.dialog : internalLoader.inlineDialog
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// Consume all key events that are not processed by children
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Keys.onPressed: event.accepted = true
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Keys.onReleased: event.accepted = true
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Item {
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id: titleBar
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height: children.length > 0 && children[0].visible ? childrenRect.height : 0
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anchors {
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top: parent.top
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left: parent.left
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right: parent.right
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}
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}
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Item {
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id: contentItem
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clip: true
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anchors {
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top: titleBar.bottom
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left: parent.left
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right: parent.right
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bottom: buttonItem.top
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bottomMargin: 6
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}
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}
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Item {
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id: buttonItem
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height: childrenRect.height
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anchors {
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left: parent.left
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right: parent.right
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bottom: parent.bottom
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bottomMargin: 4
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}
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}
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}
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}
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