plasma-framework/animations/abstractanimation.h
Adenilson Cavalcanti Da Silva a1bf0fd085 Moving rotation related parameters to common location (now it should
be possible to use AbstractAnimation properties to use rotation
animation).


svn path=/trunk/KDE/kdelibs/; revision=1038337
2009-10-21 05:32:04 +00:00

189 lines
4.5 KiB
C++

/*
* Copyright 2009 Mehmet Ali Akmanalp <makmanalp@wpi.edu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/**
* @file This file contains the classes for AbstractAnimation, which is the
* abstract base class for all animations.
*/
#ifndef PLASMA_ABSTRACTANIMATION_H
#define PLASMA_ABSTRACTANIMATION_H
#include <QAbstractAnimation>
#include <QEasingCurve>
#include <QGraphicsWidget>
#include <QObject>
#include <plasma/plasma.h>
#include <plasma/plasma_export.h>
namespace Plasma
{
class AbstractAnimationPrivate;
/**
* @brief Abstract base class for AnimationGroup and Animation.
* @since 4.4
*/
class PLASMA_EXPORT AbstractAnimation : public QObject
{
Q_OBJECT
Q_PROPERTY(QEasingCurve::Type easingCurveType READ easingCurveType WRITE setEasingCurveType)
Q_PROPERTY(AnimationDirection direction READ direction WRITE setDirection)
Q_PROPERTY(qreal distance READ distance WRITE setDistance)
Q_PROPERTY(bool isVisible READ isVisible WRITE setVisible)
Q_PROPERTY(QGraphicsWidget *widgetToAnimate READ widgetToAnimate WRITE setWidgetToAnimate)
/**
* TODO: add missing properties (e.g. angle, axis, reference, etc)
*/
Q_PROPERTY(Qt::Axis axis READ axis WRITE setAxis)
Q_PROPERTY(qint8 reference READ reference WRITE setReference)
Q_PROPERTY(qreal angle READ angle WRITE setAngle)
public:
/* FIXME: find a better place and name for it. */
enum Reference{
Center,
Up,
Down,
Left,
Right
};
AbstractAnimation(QObject *parent = 0);
virtual ~AbstractAnimation();
/**
* Set the widget on which the animation is to be performed.
* @arg receiver The QGraphicsWidget to be animated.
*/
virtual void setWidgetToAnimate(QGraphicsWidget* receiver);
/**
* The widget that the animation will be performed upon
*/
QGraphicsWidget *widgetToAnimate();
/**
* Take an AbstractAnimation and turn it into a
* QAbstractAnimation.
*/
virtual QAbstractAnimation* toQAbstractAnimation(QObject* parent) = 0;
/**
* Set the animation easing curve type
*/
void setEasingCurveType(QEasingCurve::Type easingCurve);
/**
* Get the animation easing curve type
*/
QEasingCurve::Type easingCurveType() const;
/**
* Set the animation direction
* @arg direction animation direction
*/
void setDirection(AnimationDirection direction);
/**
* Get the animation direction
*/
AnimationDirection direction() const;
/**
* Set the animation distance
* @distance animation distance
*/
void setDistance(qreal distance);
/**
* Get the animation distance
*/
qreal distance() const;
/**
* set the animation visibility
* @arg isVisible animation visibility
*/
void setVisible(bool isVisible);
/**
* get the animation visibility
*/
bool isVisible() const;
/**
* get animation rotation axis (e.g. YAxis, ZAxis, XAxis)
*/
Qt::Axis axis() const;
/**
* set animation rotation axis
* @arg axis Rotation (e.g. YAxis, ZAxis, XAxis)
*/
void setAxis(const Qt::Axis &axis);
/**
* Rotation reference (e.g. Center, Up, Down, Left, Right) can
* be combined (i.e. Center|Up)
*/
qint8 reference() const;
/**
* Set rotation reference (e.g. Center, Up, Down, Left, Right) can
* be combined (i.e. Center|Up)
* @arg reference The reference
*/
void setReference(const qint8 &reference);
/**
* Animation rotation angle (e.g. 45, 180, etc)
*/
qreal angle() const;
/**
* Set animation rotation angle (e.g. 45, 180, etc)
* @arg angle The angle
*/
void setAngle(const qreal &angle);
public slots:
/**
* Start the animation.
*/
virtual void start() = 0;
protected:
private:
AbstractAnimationPrivate *d;
};
} //namespace Plasma
#endif