plasma-framework/animations
Aaron J. Seigo b2d37c0604 delete the widget snapshot; i bet that's where the pixmaps are leaking from
svn path=/trunk/KDE/kdelibs/; revision=1149617
2010-07-13 20:33:08 +00:00
..
bindings missing macro 2010-04-30 00:22:26 +00:00
animation.cpp Reduce debugging output a bit 2010-03-22 03:19:37 +00:00
animation.h MovementDirection and Reference enumerators are now QFlags (using Q_DECLARE_FLAGS), as suggested by aseigo 2010-02-02 13:36:23 +00:00
animationscriptengine_p.h provide a short-circuit path for checking the js anims so we don't check over and over again 2010-06-15 18:02:44 +00:00
animationscriptengine.cpp provide a short-circuit path for checking the js anims so we don't check over and over again 2010-06-15 18:02:44 +00:00
easinganimation_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
easinganimation.cpp use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
fade_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
fade.cpp Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values. 2010-04-22 23:10:29 +00:00
geometry_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
geometry.cpp Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values. 2010-04-22 23:10:29 +00:00
grow_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
grow.cpp Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values. 2010-04-22 23:10:29 +00:00
javascriptanimation_p.h * don't pass in anything to the ctor, instead set properties 2010-04-29 23:51:32 +00:00
javascriptanimation.cpp Debugging message. 2010-05-05 20:57:02 +00:00
pendulumcurve_p.h Added Plasma::Animator::easingCurve() pre-defined easing curves factory. 2010-04-23 20:55:46 +00:00
pendulumcurve.cpp Added Plasma::Animator::easingCurve() pre-defined easing curves factory. 2010-04-23 20:55:46 +00:00
pixmaptransition_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
pixmaptransition.cpp Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values. 2010-04-22 23:10:29 +00:00
pulser_p.h s/pulsershadow/widgetsnapshot 2010-04-15 18:51:26 +00:00
pulser.cpp delete the widget snapshot; i bet that's where the pixmaps are leaking from 2010-07-13 20:33:08 +00:00
rotation_p.h Added Plasma::PendulumCurve class plus make it work with RotationAnimation 2010-04-23 13:39:34 +00:00
rotation.cpp Added Plasma::PendulumCurve class plus make it work with RotationAnimation 2010-04-23 13:39:34 +00:00
rotationstacked_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
rotationstacked.cpp Missed RotationStacked QEasingCurve double call fix :-) 2010-04-23 13:38:38 +00:00
slide_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
slide.cpp this animtion is a slide, is not an absolute position target 2010-06-11 18:38:58 +00:00
stackedlayout.cpp --compileWarnings; 2010-01-31 21:44:11 +00:00
stackedlayout.h Adding a todo. 2010-02-22 21:22:08 +00:00
water_p.h Initial WaterAnimation implementation 2010-04-19 15:09:36 +00:00
water.cpp Initial WaterAnimation implementation 2010-04-19 15:09:36 +00:00
widgetsnapshot_p.h s/pulsershadow/widgetsnapshot 2010-04-15 18:51:26 +00:00
widgetsnapshot.cpp s/pulsershadow/widgetsnapshot 2010-04-15 18:51:26 +00:00
zoom_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
zoom.cpp SVN_SILENT: ws 2010-07-10 10:41:47 +00:00