plasma-framework/animations/slide_p.h
Marco Martin ee20613e3d support rewind
svn path=/trunk/KDE/kdelibs/; revision=1059028
2009-12-05 15:25:44 +00:00

99 lines
2.6 KiB
C++

/*
* Copyright 2009 Mehmet Ali Akmanalp <makmanalp@wpi.edu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/**
* @file This file contains the definition for the Slide effect.
*/
#ifndef PLASMA_ANIMATIONS_SLIDE_H
#define PLASMA_ANIMATIONS_SLIDE_H
#include "plasma/animations/animation.h"
#include "plasma/plasma_export.h"
#include "plasma/plasma.h"
namespace Plasma
{
class SlideAnimationPrivate;
/**
* @class Slide plasma/animations/slide.h
* @short Slide effect
*
* Effect that moves the object a specific distance in a given direction. The
* object is optionally made invisible at the beginning or at the end.
*/
class SlideAnimation : public Animation
{
Q_OBJECT
Q_PROPERTY(qint8 movementDirection READ movementDirection WRITE setMovementDirection)
Q_PROPERTY(qreal distance READ distance WRITE setDistance)
public:
SlideAnimation(QObject *parent = 0,
AnimationDirection direction = MoveUp, qreal distance = 0);
~SlideAnimation();
/**
* Set the animation distance
* @distance animation distance
*/
void setDistance(qreal distance);
/**
* Get the animation distance
*/
qreal distance() const;
/**
* Set the animation direction
* @arg direction animation direction
*/
void setMovementDirection(const qint8 &direction);
/**
* Get the animation direction
*/
qint8 movementDirection() const;
protected:
void updateCurrentTime(int currentTime);
void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
private:
/**
* Animation direction: where the animation will move.
*/
Plasma::AnimationDirection m_animDirection;
/**
* Animation distance: displacement factor for animations where
* there is change in the position of animated widget.
*/
qreal m_animDistance;
QPointF m_startPos;
QPointF m_targetPos;
};
}
#endif