plasma-framework/svg.h
Aaron J. Seigo bbaebc6b1b move workspace/plasma/lib to workspace/lib/plasma so that we can do:
#include <plasma/foo.h>

in headers in libplasma. this is important so that they can be used post-install by third party plugins, apps, etc.

also, changed Applet::loadDataEngine to just Applet::dataEngine and make it actually return the data engine; move the applets to using it. safer and fewer LoC

svn path=/trunk/KDE/kdebase/workspace/lib/plasma/; revision=670850
2007-06-02 17:29:39 +00:00

185 lines
6.2 KiB
C++

/*
* Copyright (C) 2006 Aaron Seigo <aseigo@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License version 2 as
* published by the Free Software Foundation
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PLASMA_SVG_H
#define PLASMA_SVG_H
#include <QtCore/QObject>
#include <plasma/plasma_export.h>
class QPainter;
class QPoint;
class QPointF;
class QRect;
class QRectF;
class QSize;
class QSizeF;
class QMatrix;
namespace Plasma
{
/**
* @brief A theme aware image-centric SVG class
*
* Plasma::Svg provides a class for rendering SVG images to a QPainter in a
* convenient manner. Unless an absolute path to a file is provided, it loads
* the SVG document using Plasma::Theme. It also provides a number of internal
* optimizations to help lower the cost of painting SVGs, such as caching.
**/
class PLASMA_EXPORT Svg : public QObject
{
Q_OBJECT
public:
/**
* Describes what is in the Svg document to be loaded. The important
* distinction is whether the Svg is a single image (or group of
* elements) that are meant to be viewed together, such as a clock face
* and hands, or a set of images that are meant to be displayed
* individually, such as a deck of cards.
*/
enum ContentType { SingleImage = 0 /**< A set of elements that together
make an image. Elements may be
drawn separately to accomplish
this. */,
ImageSet /**< A set of elements, each of which
constitutes a whole image. Each
element will therefore be rendered
to the set size of the Svg object */
};
/**
* Constructs an SVG object that implicitly shares and caches rendering
* As opposed to QSvgRenderer, which this class uses internally,
* Plasma::Svg represents an image generated from an SVG. As such, it
* has a related size and transform matrix (the latter being provided
* by the painter used to paint the image).
*
* The size is initialized to be the SVG's native size.
*
* @arg imagePath the image to show. If a relative path is passed, then
* Plasma::Theme is used to load the SVG.
* @arg parent options QObject to parent this to
*
* @related Plasma::Theme
*/
explicit Svg(const QString& imagePath, QObject* parent = 0);
~Svg();
/**
* Paints the SVG represented by this object
* @arg painter the QPainter to use
* @arg point the position to start drawing; the entire svg will be
* drawn starting at this point.
*/
void paint(QPainter* painter, const QPointF& point,
const QString& elementID = QString());
/**
* Paints the SVG represented by this object
* @arg painter the QPainter to use
* @arg x the horizontal coordinate to start painting from
* @arg y the vertical coordinate to start painting from
*/
void paint(QPainter* painter, int x, int y,
const QString& elementID = QString());
/**
* Paints the SVG represented by this object
* @arg painter the QPainter to use
* @arg rect the rect to draw into; if small than the current size
* of the
* drawn starting at this point.
*/
void paint(QPainter* painter, const QRectF& rect,
const QString& elementID = QString());
/**
* Resizes the rendered image. Rendering will actually take place on
* the next call to paint.
* @arg width the new width
* @arg height the new height
**/
void resize( int width, int height );
/**
* Resizes the rendered image. Rendering will actually take place on
* the next call to paint.
* @arg size the new size of the image
**/
void resize( const QSizeF& size );
/**
* Resizes the rendered image to the natural size of the SVG.
* Rendering will actually take place on the next call to paint.
**/
void resize();
/**
* Size of a given element
* @arg elementId the id of the element to check
* @return the current size of a given element
**/
QSize elementSize( const QString& elementId ) const;
/**
* Check when an element exists in the loaded Svg
* @arg elementId the id of the element to check
* @return true if the element is defined in the Svg, otherwise false
**/
bool elementExists( const QString& elementId ) const;
/**
* Currently set size of the SVG
* @return the current size of a given element
**/
QSize size() const;
/**
* Sets what sort of content is in the Svg.
* @see ContentType
* @arg contents whether the Svg is a single image or a set of images
*/
void setContentType(ContentType contentType);
/**
* Returns the content type of the Svg
* @see SetContentType
* @arg contents whether the Svg is a single image or a set of images
*/
ContentType contentType();
Q_SIGNALS:
void repaintNeeded();
private Q_SLOTS:
void themeChanged();
private:
class Private;
Private* const d;
};
} // Plasma namespace
#endif // multiple inclusion guard