341cfb6362
* mark appropriate ctors with explicit * Direction -> MovementDirection so it doesn't conflict with QAbstractAnimation::Direction svn path=/branches/KDE/4.4/kdelibs/; revision=1073810
96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
/*
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* Copyright 2009 Mehmet Ali Akmanalp <makmanalp@wpi.edu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/**
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* @file This file contains the definition for the Slide effect.
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*/
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#ifndef PLASMA_ANIMATIONS_SLIDE_P_H
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#define PLASMA_ANIMATIONS_SLIDE_P_H
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#include "plasma/animations/animation.h"
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#include "plasma/plasma_export.h"
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#include "plasma/plasma.h"
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namespace Plasma
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{
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class SlideAnimationPrivate;
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/**
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* @class Slide plasma/animations/slide.h
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* @short Slide effect
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*
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* Effect that moves the object a specific distance in a given direction. The
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* object is optionally made invisible at the beginning or at the end.
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*/
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class SlideAnimation : public Animation
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{
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Q_OBJECT
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Q_PROPERTY(qint8 movementDirection READ movementDirection WRITE setMovementDirection)
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Q_PROPERTY(qreal distance READ distance WRITE setDistance)
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public:
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explicit SlideAnimation(QObject *parent = 0, MovementDirection direction = MoveUp, qreal distance = 0);
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~SlideAnimation();
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/**
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* Set the animation distance
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* @distance animation distance
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*/
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void setDistance(qreal distance);
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/**
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* Get the animation distance
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*/
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qreal distance() const;
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/**
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* Set the animation direction
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* @arg direction animation direction
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*/
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void setMovementDirection(const qint8 &direction);
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/**
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* Get the animation direction
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*/
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qint8 movementDirection() const;
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protected:
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void updateCurrentTime(int currentTime);
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void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
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private:
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/**
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* Animation direction: where the animation will move.
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*/
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MovementDirection m_animDirection;
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/**
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* Animation distance: displacement factor for animations where
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* there is change in the position of animated widget.
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*/
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qreal m_animDistance;
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QPointF m_startPos;
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QPointF m_targetPos;
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};
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}
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#endif // PLASMA_ANIMATIONS_SLIDE_P_H
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