40 lines
1.2 KiB
QML
40 lines
1.2 KiB
QML
/*
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* Copyright 2013 Sebastian Kügler <sebas@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 2.010-1301, USA.
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*/
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import QtQuick 2.0
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ShaderExample {
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pageName: "Simple"
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pageDescription: "Paints a red, translucent rectangle"
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ShaderEffect {
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anchors.fill: parent
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anchors.topMargin: 48
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opacity: 0.2
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fragmentShader: { " \
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void main(void) { \
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gl_FragColor = vec4(1.0, 0.0, 0.0, 0.3); \
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} \
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"
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}
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}
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}
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