plasma-framework/declarativeimports/plasmacomponents/qml/Button.qml
Mark Gaiser 147df3a274 Updated Button.qml form PlasmaComponents to have:
- Animations
- A state machine
- More margin when an icon is used
- A few cleanups

REVIEW: 103020
2011-11-01 23:51:42 +01:00

197 lines
5.9 KiB
QML

/*
* Copyright (C) 2011 by Daker Fernandes Pinheiro <dakerfp@gmail.com>
* Copyright (C) 2011 by Mark Gaiser <markg85@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
import QtQuick 1.0
import org.kde.plasma.core 0.1 as PlasmaCore
Item {
id: button
// Commmon API
property bool checked: false
property bool checkable: false
property alias pressed: mouse.pressed
property alias text: label.text
property alias iconSource: icon.source
property alias font: label.font
signal clicked()
width: Math.max(50, icon.width + label.paintedWidth + surfaceNormal.margins.left + surfaceNormal.margins.right) + ((icon.valid) ? surfaceNormal.margins.left : 0);
height: Math.max(20, Math.max(icon.height, label.paintedHeight) + surfaceNormal.margins.top + surfaceNormal.margins.bottom)
// TODO: needs to define if there will be specific graphics for
// disabled buttons
opacity: enabled ? 1.0 : 0.5
function pressButton() {
if(button.enabled) {
buttonContent.state = "pressed"
}
}
function releaseButton() {
if(button.enabled) {
buttonContent.state = "normal"
if (button.checkable) {
button.checked = !button.checked;
}
// TODO: "checked" state must have special graphics?
button.clicked();
button.forceActiveFocus();
}
}
Keys.onSpacePressed: pressButton()
Keys.onReturnPressed: pressButton()
Keys.onReleased: {
if (event.key == Qt.Key_Space ||
event.key == Qt.Key_Return)
releaseButton();
}
onActiveFocusChanged: {
if (activeFocus) {
shadow.state = "focus"
} else if (checked) {
shadow.state = "hidden"
} else {
shadow.state = "shadow"
}
}
ButtonShadow {
id: shadow
anchors.fill: parent
}
// The normal button state
PlasmaCore.FrameSvgItem {
id: surfaceNormal
anchors.fill: parent
imagePath: "widgets/button"
prefix: "normal"
}
// The pressed state
PlasmaCore.FrameSvgItem {
id: surfacePressed
anchors.fill: parent
imagePath: "widgets/button"
prefix: "pressed"
opacity: 0
}
Item {
id: buttonContent
states: [
State { name: "normal" },
State { name: "pressed" }
]
transitions: [
Transition {
to: "normal"
// Cross fade from pressed to normal
ParallelAnimation {
NumberAnimation { target: surfaceNormal; property: "opacity"; to: 1; duration: 100 }
NumberAnimation { target: surfacePressed; property: "opacity"; to: 0; duration: 100 }
}
},
Transition {
to: "pressed"
// Cross fade from normal to pressed
ParallelAnimation {
NumberAnimation { target: surfaceNormal; property: "opacity"; to: 0; duration: 100 }
NumberAnimation { target: surfacePressed; property: "opacity"; to: 1; duration: 100 }
}
}
]
anchors {
fill: parent
leftMargin: surfaceNormal.margins.left
topMargin: surfaceNormal.margins.top
rightMargin: surfaceNormal.margins.right
bottomMargin: surfaceNormal.margins.bottom
}
IconLoader {
id: icon
anchors {
verticalCenter: parent.verticalCenter
left: label.text ? parent.left : undefined
horizontalCenter: label.text ? undefined : parent.horizontalCenter
}
}
Text {
id: label
anchors {
top: parent.top
bottom: parent.bottom
right: parent.right
left: icon.valid ? icon.right : parent.left
leftMargin: icon.valid ? parent.anchors.leftMargin : 0
}
font.capitalization: theme.defaultFont.capitalization
font.family: theme.defaultFont.family
font.italic: theme.defaultFont.italic
font.letterSpacing: theme.defaultFont.letterSpacing
font.pointSize: theme.defaultFont.pointSize
font.strikeout: theme.defaultFont.strikeout
font.underline: theme.defaultFont.underline
font.weight: theme.defaultFont.weight
font.wordSpacing: theme.defaultFont.wordSpacing
color: theme.buttonTextColor
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
}
}
MouseArea {
id: mouse
anchors.fill: parent
hoverEnabled: true
onPressed: pressButton()
onReleased: releaseButton()
onEntered: {
shadow.state = "hover"
}
onExited: {
if (button.activeFocus) {
shadow.state = "focus"
} else if (checked) {
shadow.state = "hidden"
} else {
shadow.state = "shadow"
}
}
}
}