.. |
bindings
|
missing macro
|
2010-04-30 00:22:26 +00:00 |
animation.cpp
|
Reduce debugging output a bit
|
2010-03-22 03:19:37 +00:00 |
animation.h
|
MovementDirection and Reference enumerators are now QFlags (using Q_DECLARE_FLAGS), as suggested by aseigo
|
2010-02-02 13:36:23 +00:00 |
animationscriptengine_p.h
|
make it possible to prefix anims
|
2010-05-13 00:52:36 +00:00 |
animationscriptengine.cpp
|
make it possible to prefix anims
|
2010-05-13 00:52:36 +00:00 |
easinganimation_p.h
|
use the easing curve in all of our animations
|
2010-04-08 17:07:33 +00:00 |
easinganimation.cpp
|
use the easing curve in all of our animations
|
2010-04-08 17:07:33 +00:00 |
fade_p.h
|
use the easing curve in all of our animations
|
2010-04-08 17:07:33 +00:00 |
fade.cpp
|
Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
|
2010-04-22 23:10:29 +00:00 |
geometry_p.h
|
use the easing curve in all of our animations
|
2010-04-08 17:07:33 +00:00 |
geometry.cpp
|
Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
|
2010-04-22 23:10:29 +00:00 |
grow_p.h
|
use the easing curve in all of our animations
|
2010-04-08 17:07:33 +00:00 |
grow.cpp
|
Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
|
2010-04-22 23:10:29 +00:00 |
javascriptanimation_p.h
|
* don't pass in anything to the ctor, instead set properties
|
2010-04-29 23:51:32 +00:00 |
javascriptanimation.cpp
|
Debugging message.
|
2010-05-05 20:57:02 +00:00 |
pendulumcurve_p.h
|
Added Plasma::Animator::easingCurve() pre-defined easing curves factory.
|
2010-04-23 20:55:46 +00:00 |
pendulumcurve.cpp
|
Added Plasma::Animator::easingCurve() pre-defined easing curves factory.
|
2010-04-23 20:55:46 +00:00 |
pixmaptransition_p.h
|
use the easing curve in all of our animations
|
2010-04-08 17:07:33 +00:00 |
pixmaptransition.cpp
|
Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
|
2010-04-22 23:10:29 +00:00 |
pulser_p.h
|
s/pulsershadow/widgetsnapshot
|
2010-04-15 18:51:26 +00:00 |
pulser.cpp
|
Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
|
2010-04-22 23:10:29 +00:00 |
rotation_p.h
|
Added Plasma::PendulumCurve class plus make it work with RotationAnimation
|
2010-04-23 13:39:34 +00:00 |
rotation.cpp
|
Added Plasma::PendulumCurve class plus make it work with RotationAnimation
|
2010-04-23 13:39:34 +00:00 |
rotationstacked_p.h
|
use the easing curve in all of our animations
|
2010-04-08 17:07:33 +00:00 |
rotationstacked.cpp
|
Missed RotationStacked QEasingCurve double call fix :-)
|
2010-04-23 13:38:38 +00:00 |
slide_p.h
|
use the easing curve in all of our animations
|
2010-04-08 17:07:33 +00:00 |
slide.cpp
|
this animtion is a slide, is not an absolute position target
|
2010-06-11 18:38:58 +00:00 |
stackedlayout.cpp
|
--compileWarnings;
|
2010-01-31 21:44:11 +00:00 |
stackedlayout.h
|
Adding a todo.
|
2010-02-22 21:22:08 +00:00 |
water_p.h
|
Initial WaterAnimation implementation
|
2010-04-19 15:09:36 +00:00 |
water.cpp
|
Initial WaterAnimation implementation
|
2010-04-19 15:09:36 +00:00 |
widgetsnapshot_p.h
|
s/pulsershadow/widgetsnapshot
|
2010-04-15 18:51:26 +00:00 |
widgetsnapshot.cpp
|
s/pulsershadow/widgetsnapshot
|
2010-04-15 18:51:26 +00:00 |
zoom_p.h
|
use the easing curve in all of our animations
|
2010-04-08 17:07:33 +00:00 |
zoom.cpp
|
Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values.
|
2010-04-22 23:10:29 +00:00 |