plasma-framework/animations/rotation_p.h
Aaron J. Seigo 18640f63e3 * kill some memory leaks
* mark appropriate ctors with explicit
* Direction -> MovementDirection so it doesn't conflict with QAbstractAnimation::Direction

svn path=/trunk/KDE/kdelibs/; revision=1073809
2010-01-12 22:24:58 +00:00

119 lines
3.4 KiB
C++

/*
Copyright (C) 2009 Igor Trindade Oliveira <igor.oliveira@indt.org.br>
Copyright (C) 2009 Adenilson Cavalcanti <adenilson.silva@idnt.org.br>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file This file contains the definition for the 2D Rotation effect.
*/
#ifndef PLASMA_ROTATION_P_H
#define PLASMA_ROTATION_P_H
#include <plasma/animations/animation.h>
#include <plasma/plasma_export.h>
#include <QVector3D>
class QGraphicsRotation;
namespace Plasma {
/**
* @class RotationAnimation plasma/animations/rotation_p.h
* @short 2D rotation animation.
*
* This animation rotates a QGraphicsWidget in a axis (reference and
* axis can be defined using properties). See also
* \ref StackedRotationAnimation.
*/
class RotationAnimation : public Animation
{
Q_OBJECT
Q_PROPERTY(Qt::Axis axis READ axis WRITE setAxis)
Q_PROPERTY(qint8 reference READ reference WRITE setReference)
Q_PROPERTY(qreal angle READ angle WRITE setAngle)
public:
/** Default constructor
*
* @param parent Animation object parent.
* @param reference See \ref Animation::Reference.
* @param axis Which axis to rotate (XAxis, YAxis, ZAxis).
* @param angle Rotation angle (0 to 360)
*
*/
explicit RotationAnimation(QObject *parent = 0,
qint8 reference = Center,
Qt::Axis axis = Qt::ZAxis,
qreal angle = 180);
/** Destructor */
~RotationAnimation();
/**
* get animation rotation axis (e.g. YAxis, ZAxis, XAxis)
*/
Qt::Axis axis() const;
/**
* set animation rotation axis
* @arg axis Rotation (e.g. YAxis, ZAxis, XAxis)
*/
void setAxis(const Qt::Axis &axis);
/**
* Rotation reference (e.g. Center, Up, Down, Left, Right) can
* be combined (i.e. Center|Up)
*/
qint8 reference() const;
/**
* Set rotation reference (e.g. Center, Up, Down, Left, Right) can
* be combined (i.e. Center|Up)
* @arg reference The reference
*/
void setReference(const qint8 &reference);
/**
* Animation rotation angle (e.g. 45, 180, etc)
*/
qreal angle() const;
/**
* Set animation rotation angle (e.g. 45, 180, etc)
* @arg angle The angle
*/
void setAngle(const qreal &angle);
protected:
void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
void updateCurrentTime(int currentTime);
private:
/** Rotation transform object */
QGraphicsRotation *m_rotation;
/** Rotation angle */
qreal m_angle;
/** Axis where to perform the rotation */
Qt::Axis m_axis;
/** Reference, the default is Up (see \ref Animation::Reference) */
qint8 m_reference;
};
} // Plasma
#endif