plasma-framework/animations/abstractanimation.cpp
Aaron J. Seigo 353c7d9aca one more API shift
svn path=/trunk/KDE/kdelibs/; revision=1038236
2009-10-20 21:21:40 +00:00

93 lines
2.1 KiB
C++

/*
* Copyright 2009 Mehmet Ali Akmanalp <makmanalp@wpi.edu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "abstractanimation.h"
#include "private/abstractanimationprivate_p.h"
#include <QEasingCurve>
namespace Plasma
{
AbstractAnimation::AbstractAnimation()
: d(new AbstractAnimationPrivate)
{
d->easingCurve = QEasingCurve::Linear;
}
AbstractAnimation::~AbstractAnimation()
{
delete d;
}
void AbstractAnimation::setWidgetToAnimate(QGraphicsWidget* receiver)
{
d->animObject = receiver;
}
QGraphicsWidget* AbstractAnimation::widgetToAnimate()
{
return d->animObject.data();
}
void AbstractAnimation::setEasingCurveType(QEasingCurve::Type easingCurve)
{
d->easingCurve = easingCurve;
}
QEasingCurve::Type AbstractAnimation::easingCurveType() const
{
return d->easingCurve;
}
void AbstractAnimation::setDirection(AnimationDirection direction)
{
d->animDirection = direction;
}
AnimationDirection AbstractAnimation::direction() const
{
return d->animDirection;
}
void AbstractAnimation::setDistance(qreal distance)
{
d->animDistance = distance;
}
qreal AbstractAnimation::distance() const
{
return d->animDistance;
}
void AbstractAnimation::setVisible(bool isVisible)
{
d->animVisible = isVisible;
}
bool AbstractAnimation::isVisible() const
{
return d->animVisible;
}
} //namespace Plasma
#include <../abstractanimation.moc>