plasma-framework/private/applethandle_p.h
Aaron Seigo dd122bc011 move applet handle handling (*cough*) to applet instead of contaiment
much cleaner and eliminates the possibility of odd crashes

BUG:253421
2011-05-28 00:23:37 +02:00

157 lines
4.7 KiB
C++

/*
* Copyright 2007 by Kevin Ottens <ervin@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PLASMA_APPLETHANDLE_P_H
#define PLASMA_APPLETHANDLE_P_H
#include <QtCore/QObject>
#include <QtGui/QGraphicsObject>
#include <QTimer>
#include <QWeakPointer>
#include <QPropertyAnimation>
#include "animator.h"
#include "svg.h"
class QGraphicsView;
namespace Plasma
{
class Applet;
class Containment;
class FrameSvg;
class View;
class AppletHandle : public QGraphicsObject
{
Q_OBJECT
Q_PROPERTY(qreal fadeAnimation READ fadeAnimation WRITE setFadeAnimation)
Q_INTERFACES(QGraphicsItem)
public:
enum FadeType {
FadeIn,
FadeOut
};
enum ButtonType {
NoButton,
MoveButton,
RotateButton,
ConfigureButton,
RemoveButton,
ResizeButton,
MaximizeButton
};
AppletHandle(Containment *parent, Applet *applet, const QPointF &hoverPos);
virtual ~AppletHandle();
bool shown() const;
void detachApplet();
Applet *applet() const;
QRectF boundingRect() const;
QPainterPath shape() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0);
void startFading(FadeType anim, const QPointF &hoverPos, bool preserveSide = false);
void setHoverPos(const QPointF &hoverPos);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
void hoverMoveEvent(QGraphicsSceneHoverEvent *event);
void hoverLeaveEvent(QGraphicsSceneHoverEvent *event);
bool sceneEventFilter(QGraphicsItem *watched, QEvent *event);
bool sceneEvent(QEvent*);
Q_SIGNALS:
void disappearDone(AppletHandle *self);
private Q_SLOTS:
void setFadeAnimation(qreal progress);
qreal fadeAnimation() const;
void appletDestroyed();
void appletResized();
void hoverTimeout();
void leaveTimeout();
void emitDisappear();
void scheduleUpdate();
private:
static const int HANDLE_MARGIN = 3;
void calculateSize();
ButtonType mapToButton(const QPointF &point) const;
void forceDisappear();
int minimumHeight();
/**
* move our applet to another containment
* @param containment the containment to move to
* @param pos the (scene-relative) position to place it at
*/
void switchContainment(Containment *containment, const QPointF &pos);
bool leaveCurrentView(const QPoint &pos) const;
QRectF m_rect;
QRectF m_decorationRect;
QRectF m_totalRect;
ButtonType m_pressedButton;
Containment *m_containment;
Applet *m_applet;
int m_iconSize;
qreal m_opacity;
FadeType m_animType;
QWeakPointer<QPropertyAnimation> m_anim;
qreal m_angle;
QColor m_gradientColor;
QTimer *m_hoverTimer;
QTimer *m_leaveTimer;
QPixmap *m_backgroundBuffer;
QWeakPointer<QGraphicsView> m_currentView;
Svg *m_configureIcons;
FrameSvg *m_background;
QPoint m_mousePos; //mousepos relative to applet
QPointF m_entryPos; //where the hover in event occurred
qreal m_zValue; //current zValue of the applet, so it can be restored after drag.
QRectF m_originalGeom;
QTransform m_originalTransform;
// used for both resize and rotate
QPointF m_origAppletCenter;
QPointF m_origAppletSize;
// used for resize
QPointF m_resizeStaticPoint;
QPointF m_resizeGrabPoint;
// used for rotate
qreal m_rotateAngleOffset; // applet angle minus cursor angle
bool m_buttonsOnRight : 1;
bool m_pendingFade : 1;
};
}
#endif // multiple inclusion guard