179 lines
5.4 KiB
JavaScript
179 lines
5.4 KiB
JavaScript
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Components project.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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var self;
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var checkHandlers = [];
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var visibleButtons = [];
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var nonVisibleButtons = [];
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var direction;
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function create(that, options) {
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self = that;
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direction = options.direction || Qt.Horizontal;
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self.childrenChanged.connect(rebuild);
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// self.widthChanged.connect(resizeChildren);
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build();
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}
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function isButton(item) {
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if (item && item.hasOwnProperty("__position"))
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return true;
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return false;
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}
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function hasChecked(item) {
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return (item && item.hasOwnProperty("checked"));
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}
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function destroy() {
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self.childrenChanged.disconnect(rebuild);
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// self.widthChanged.disconnect(resizeChildren);
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cleanup();
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}
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function build() {
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visibleButtons = [];
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nonVisibleButtons = [];
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for (var i = 0, item; (item = self.children[i]); i++) {
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if (!hasChecked(item))
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continue;
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item.visibleChanged.connect(rebuild); // Not optimal, but hardly a bottleneck in your app
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if (!item.visible) {
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nonVisibleButtons.push(item);
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continue;
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}
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visibleButtons.push(item);
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if (self.exclusive && item.hasOwnProperty("checkable"))
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item.checkable = true;
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if (self.exclusive) {
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item.checked = false;
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checkHandlers.push(checkExclusive(item));
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item.checkedChanged.connect(checkHandlers[checkHandlers.length - 1]);
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}
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}
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var nrButtons = visibleButtons.length;
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if (nrButtons == 0)
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return;
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if (self.checkedButton)
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self.checkedButton.checked = true;
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else if (self.exclusive) {
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self.checkedButton = visibleButtons[0];
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self.checkedButton.checked = true;
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}
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if (nrButtons == 1) {
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finishButton(visibleButtons[0], "only");
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} else {
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finishButton(visibleButtons[0], direction == Qt.Horizontal ? "leftmost" : "top");
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for (var i = 1; i < nrButtons - 1; i++)
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finishButton(visibleButtons[i], direction == Qt.Horizontal ? "h_middle": "v_middle");
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finishButton(visibleButtons[nrButtons - 1], direction == Qt.Horizontal ? "rightmost" : "bottom");
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}
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}
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function finishButton(button, position) {
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if (isButton(button)) {
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button.__position = position;
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if (direction == Qt.Vertical) {
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button.anchors.left = self.left //mm How to make this not cause binding loops? see QTBUG-17162
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button.anchors.right = self.right
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}
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}
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}
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function cleanup() {
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visibleButtons.forEach(function(item, i) {
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if (checkHandlers[i])
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item.checkedChanged.disconnect(checkHandlers[i]);
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item.visibleChanged.disconnect(rebuild);
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});
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checkHandlers = [];
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nonVisibleButtons.forEach(function(item, i) {
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item.visibleChanged.disconnect(rebuild);
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});
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}
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function rebuild() {
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if (self == undefined)
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return;
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cleanup();
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build();
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}
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function resizeChildren() {
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if (direction != Qt.Horizontal)
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return;
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var extraPixels = self.width % visibleButtons;
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var buttonSize = (self.width - extraPixels) / visibleButtons;
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visibleButtons.forEach(function(item, i) {
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if (!item || !item.visible)
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return;
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item.width = buttonSize + (extraPixels > 0 ? 1 : 0);
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if (extraPixels > 0)
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extraPixels--;
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});
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}
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function checkExclusive(item) {
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var button = item;
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return function() {
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for (var i = 0, ref; (ref = visibleButtons[i]); i++) {
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if (ref.checked == (button === ref))
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continue;
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// Disconnect the signal to avoid recursive calls
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ref.checkedChanged.disconnect(checkHandlers[i]);
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ref.checked = !ref.checked;
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ref.checkedChanged.connect(checkHandlers[i]);
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}
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self.checkedButton = button;
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}
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}
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