plasma-framework/animations
Aaron J. Seigo 6c44a1e8a4 access to other animations
svn path=/trunk/KDE/kdelibs/; revision=1120776
2010-04-29 23:01:48 +00:00
..
bindings access to easing curves 2010-04-29 22:29:26 +00:00
animation.cpp Reduce debugging output a bit 2010-03-22 03:19:37 +00:00
animation.h MovementDirection and Reference enumerators are now QFlags (using Q_DECLARE_FLAGS), as suggested by aseigo 2010-02-02 13:36:23 +00:00
animationscriptengine_p.h * move script file loading from Animator to AnimationScriptEngine 2010-04-28 17:51:46 +00:00
animationscriptengine.cpp access to other animations 2010-04-29 23:01:48 +00:00
easinganimation_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
easinganimation.cpp use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
fade_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
fade.cpp Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values. 2010-04-22 23:10:29 +00:00
geometry_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
geometry.cpp Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values. 2010-04-22 23:10:29 +00:00
grow_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
grow.cpp Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values. 2010-04-22 23:10:29 +00:00
javascriptanimation_p.h access to other animations 2010-04-29 23:01:48 +00:00
javascriptanimation.cpp access to other animations 2010-04-29 23:01:48 +00:00
pendulumcurve_p.h Added Plasma::Animator::easingCurve() pre-defined easing curves factory. 2010-04-23 20:55:46 +00:00
pendulumcurve.cpp Added Plasma::Animator::easingCurve() pre-defined easing curves factory. 2010-04-23 20:55:46 +00:00
pixmaptransition_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
pixmaptransition.cpp Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values. 2010-04-22 23:10:29 +00:00
pulser_p.h s/pulsershadow/widgetsnapshot 2010-04-15 18:51:26 +00:00
pulser.cpp Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values. 2010-04-22 23:10:29 +00:00
rotation_p.h Added Plasma::PendulumCurve class plus make it work with RotationAnimation 2010-04-23 13:39:34 +00:00
rotation.cpp Added Plasma::PendulumCurve class plus make it work with RotationAnimation 2010-04-23 13:39:34 +00:00
rotationstacked_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
rotationstacked.cpp Missed RotationStacked QEasingCurve double call fix :-) 2010-04-23 13:38:38 +00:00
slide_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
slide.cpp Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values. 2010-04-22 23:10:29 +00:00
stackedlayout.cpp --compileWarnings; 2010-01-31 21:44:11 +00:00
stackedlayout.h Adding a todo. 2010-02-22 21:22:08 +00:00
water_p.h Initial WaterAnimation implementation 2010-04-19 15:09:36 +00:00
water.cpp Initial WaterAnimation implementation 2010-04-19 15:09:36 +00:00
widgetsnapshot_p.h s/pulsershadow/widgetsnapshot 2010-04-15 18:51:26 +00:00
widgetsnapshot.cpp s/pulsershadow/widgetsnapshot 2010-04-15 18:51:26 +00:00
zoom_p.h use the easing curve in all of our animations 2010-04-08 17:07:33 +00:00
zoom.cpp Avoid double call for QEasingCurve's valueForProgress() (now executed by EasingAnimation before calling updateEffectiveTime), causing a minor corruption of the effective animation progress values. 2010-04-22 23:10:29 +00:00