plasma-framework/animations/pulser_p.h
Adenilson Cavalcanti Da Silva 702920c810 Starting to implement pixmap based pulse animation. The first implementation
assumed that there would exist a complete copy of the animated widget to
do the pulse (where another object is kept translucent and when the animation
is triggered, it will expand and fade at same time).

But is expensive to copy the whole widget, so the idea is to draw the target
widget in a pixmap and then do the pulse effect on the pixmap itself.

It is still broken, for some reason the opacity is failing to animate (should
fix this tomorrow).


svn path=/trunk/KDE/kdelibs/; revision=1048277
2009-11-13 01:20:51 +00:00

62 lines
1.4 KiB
C++

/* Copyright (C) 2009 Adenilson Cavalcanti <cavalcantii@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PLASMA_ANIMATIONS_PULSE_H
#define PLASMA_ANIMATIONS_PULSE_H
#include <plasma/animations/animation.h>
#include <plasma/plasma_export.h>
namespace Plasma
{
class PulseAnimationPrivate;
class PulseAnimation : public Animation
{
Q_OBJECT
public:
PulseAnimation();
~PulseAnimation();
void updateGeometry(QRectF updated, qreal zCoordinate = 0, qreal scale = 1.5);
void setCopy();
public Q_SLOTS:
void resetPulser();
protected:
virtual QAbstractAnimation* render(QObject* parent = 0);
private:
void createAnimation(qreal _duration = 500, qreal _scale = 1.5);
PulseAnimationPrivate *d;
};
}
#endif