plasma-framework/layouts/boxlayout.cpp
Aaron J. Seigo 755efb64e8 when setting an animator, we need to associate our children with it.
this probably needs to be done to the other layouts too.
BUG:155596

svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=760655
2008-01-13 08:22:04 +00:00

489 lines
13 KiB
C++

/*
* Copyright 2007 by Matias Valdenegro T. <mvaldenegro@informatica.utem.cl>
* Copyright 2007 by Robert Knight <robertknight@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "boxlayout.h"
#include <QtCore/QList>
#include <QtCore/QTimeLine>
#include <KDebug>
#include "layoutanimator.h"
namespace Plasma
{
class BoxLayout::Private
{
public:
BoxLayout *const q;
Direction direction;
QList<LayoutItem*> children;
Private(BoxLayout *parent)
: q(parent)
, direction(LeftToRight)
{
}
// returns the component of 'size' in the expanding direction
// of this layout
qreal size(const QSizeF& size) const
{
switch (direction) {
case LeftToRight:
case RightToLeft:
return size.width();
case TopToBottom:
case BottomToTop:
return size.height();
default:
Q_ASSERT(false);
return 0;
}
}
// returns the direction in which this layout expands
// or shrinks
Qt::Orientation expandingDirection() const
{
switch ( direction ) {
case LeftToRight:
case RightToLeft:
return Qt::Horizontal;
case TopToBottom:
case BottomToTop:
return Qt::Vertical;
default:
Q_ASSERT(false);
return Qt::Horizontal;
}
}
// returns the position from which layouting should
// begin depending on the direction of this layout
qreal startPos(const QRectF& geometry) const
{
switch ( direction ) {
case LeftToRight:
return geometry.left() + q->margin(LeftMargin);
case TopToBottom:
return geometry.top() + q->margin(TopMargin);
case RightToLeft:
return geometry.right() - q->margin(RightMargin);
case BottomToTop:
return geometry.bottom() - q->margin(BottomMargin);
default:
Q_ASSERT(false);
return 0;
}
}
// lays out an item
//
// 'geometry' the geometry of the layout
// 'item' the item whoose geometry should be altered
// 'pos' the position of the item (in the expanding direction of the layout)
// 'size' the size of the item (in the expanding direction of the layout)
//
// returns the position for the next item in the layout
//
qreal layoutItem(const QRectF& geometry , LayoutItem *item , const qreal pos , qreal size)
{
//qDebug() << "layoutItem: " << direction << "item size" << size;
QRectF newGeometry;
qreal newPos = 0;
qreal top = 0;
qreal height = 0;
QSizeF minSize = item->minimumSize();
QSizeF maxSize = item->maximumSize();
switch ( direction ) {
case LeftToRight:
case RightToLeft:
height = qBound(minSize.height(),geometry.height(),maxSize.height());
top = geometry.top();
break;
case TopToBottom:
case BottomToTop:
height = qBound(minSize.width(),geometry.width(),maxSize.width());
top = geometry.left();
break;
}
switch ( direction ) {
case LeftToRight:
newGeometry = QRectF(pos,top,size,height);
newPos = pos+size+q->spacing();
break;
case RightToLeft:
newGeometry = QRectF(geometry.width()-pos-size,top,
size,height);
newPos = pos-size-q->spacing();
break;
case TopToBottom:
newGeometry = QRectF(top,pos,height,size);
newPos = pos+size+q->spacing();
break;
case BottomToTop:
newGeometry = QRectF(top,geometry.height()-pos-size,
height,size);
newPos = pos-size-q->spacing();
break;
}
// qDebug() << "Item geometry: " << newGeometry;
if (q->animator()) {
q->animator()->setGeometry(item, newGeometry);
} else {
item->setGeometry(newGeometry);
}
return newPos;
}
enum SizeType
{
MinSize,
MaxSize,
HintSize
};
// this provides a + function which can be passed as the 'op'
// argument to calculateSize
static qreal sum(const qreal a , const qreal b)
{
return a+b;
}
// calcualtes a size hint or value for this layout
// 'sizeType' - The item size ( minimum , maximum , hint ) to use
// 'dir' - The direction component of the item size to use
// 'op' - A function to apply to the size of each item in the layout
// , usually qMax,qMin or sum
template <class T>
qreal calculateSize(SizeType sizeType , Qt::Orientation dir , T (*op)(const T,const T)) const
{
qreal value = 0;
for ( int i = 0 ; i < children.count() ; i++ ) {
QSizeF itemSize;
switch ( sizeType ) {
case MinSize:
itemSize = children[i]->minimumSize();
break;
case MaxSize:
itemSize = children[i]->maximumSize();
break;
case HintSize:
itemSize = children[i]->sizeHint();
break;
}
if ( dir == Qt::Horizontal ) {
value = op(value,itemSize.width());
} else {
value = op(value,itemSize.height());
}
}
return value;
}
// calculates a size hint or value for this layout
// 'calculateSizeType' specifies the value to be calculated
QSizeF calculateSize(SizeType calculateSizeType) const
{
QSizeF result;
const qreal totalSpacing = q->spacing() * (children.count()-1);
switch ( direction ) {
case LeftToRight:
case RightToLeft:
result = QSizeF(calculateSize(calculateSizeType,Qt::Horizontal,sum),
calculateSize(calculateSizeType,Qt::Vertical,qMax<qreal>));
result.rwidth() += q->margin(LeftMargin) + q->margin(RightMargin) + totalSpacing;
result.rheight() += q->margin(TopMargin) + q->margin(BottomMargin);
break;
case TopToBottom:
case BottomToTop:
result = QSizeF(calculateSize(calculateSizeType,Qt::Horizontal,qMax<qreal>),
calculateSize(calculateSizeType,Qt::Vertical,sum));
result.rheight() += q->margin(TopMargin) + q->margin(BottomMargin) + totalSpacing;
result.rwidth() += q->margin(LeftMargin) + q->margin(RightMargin);
break;
}
return result;
}
};
BoxLayout::BoxLayout(Direction direction , LayoutItem *parent)
: Layout(parent),
d(new Private(this))
{
d->direction = direction;
}
void BoxLayout::setDirection(Direction direction)
{
d->direction = direction;
updateGeometry();
}
BoxLayout::Direction BoxLayout::direction() const
{
return d->direction;
}
BoxLayout::~BoxLayout()
{
foreach (LayoutItem* item, d->children) {
item->unsetManagingLayout(this);
}
delete d;
}
Qt::Orientations BoxLayout::expandingDirections() const
{
switch ( d->direction ) {
case LeftToRight:
case RightToLeft:
return Qt::Horizontal;
case TopToBottom:
case BottomToTop:
return Qt::Vertical;
default:
Q_ASSERT(false);
return 0;
}
}
int BoxLayout::count() const
{
return d->children.count();
}
void BoxLayout::setAnimator(LayoutAnimator *animator)
{
Layout::setAnimator(animator);
if (animator) {
foreach (LayoutItem *item, d->children) {
animator->setGeometry(item, item->geometry());
animator->setCurrentState(item, LayoutAnimator::StandardState);
}
}
}
void BoxLayout::insertItem(int index, LayoutItem *item)
{
if (!item || d->children.contains(item)) {
return;
}
item->setManagingLayout(this);
if (index == -1) {
index = d->children.size();
}
d->children.insert(index, item);
if (animator()) {
animator()->setCurrentState(item, LayoutAnimator::InsertedState);
}
updateGeometry();
}
void BoxLayout::addItem(LayoutItem *item)
{
if (!item) {
return;
}
insertItem(-1, item);
}
void BoxLayout::removeItem(LayoutItem *item)
{
if (!item) {
return;
}
item->unsetManagingLayout(this);
d->children.removeAll(item);
if (animator()) {
animator()->setCurrentState(item, LayoutAnimator::RemovedState);
}
updateGeometry();
}
int BoxLayout::indexOf(LayoutItem *l) const
{
return d->children.indexOf(l);
}
LayoutItem *BoxLayout::itemAt(int i) const
{
if (i >= d->children.count()) {
return 0;
}
return d->children[i];
}
LayoutItem *BoxLayout::takeAt(int i)
{
if (i >= d->children.count()) {
return 0;
}
return d->children.takeAt(i);
// FIXME: This is never reached. Should it be called?
updateGeometry();
}
void BoxLayout::relayout()
{
QRectF margined = geometry().adjusted(margin(LeftMargin), margin(TopMargin), -margin(RightMargin), -margin(BottomMargin));
//qDebug() << "geo before " << geo << "and with margins" << margined << "margins" << margin(LeftMargin)
// << margin(TopMargin) << -margin(RightMargin) << -margin(BottomMargin);
//qDebug() << "Box layout beginning with geo" << geometry;
//qDebug() << "This box max size" << maximumSize();
QVector<qreal> sizes(count());
QVector<qreal> expansionSpace(count());
qreal available = d->size(margined.size()) - spacing() * (d->children.count()-1);
qreal perItemSize = available / count();
// initial distribution of space to items
for ( int i = 0 ; i < sizes.count() ; i++ ) {
const LayoutItem *item = d->children[i];
const bool isExpanding = item->expandingDirections() & d->expandingDirection();
if ( isExpanding )
sizes[i] = perItemSize;
else
sizes[i] = d->size(item->sizeHint());
const qreal minItemSize = d->size(item->minimumSize());
const qreal maxItemSize = d->size(item->maximumSize());
// qDebug() << "Layout max item " << i << "size: " << maxItemSize;
sizes[i] = qMin( sizes[i] , maxItemSize );
sizes[i] = qMax( sizes[i] , minItemSize );
// qDebug() << "Available: " << available << "per item:" << perItemSize <<
// "Initial size: " << sizes[i];
if ( isExpanding )
expansionSpace[i] = maxItemSize-sizes[i];
else
expansionSpace[i] = 0;
available -= sizes[i];
// adjust the per-item size if the space was over or under used
if ( sizes[i] != perItemSize && i != sizes.count()-1 ) {
perItemSize = available / (sizes.count()-i-1);
}
}
// distribute out any remaining space to items which can still expand
//
// space is distributed equally amongst remaining items until we run
// out of space or items to expand
int expandable = sizes.count();
const qreal threshold = 1.0;
while ( available > threshold && expandable > 0 ) {
qreal extraSpace = available / expandable;
for ( int i = 0 ; i < sizes.count() ; i++ ) {
if ( expansionSpace[i] > threshold ) {
qreal oldSize = sizes[i];
sizes[i] += qMin(extraSpace,expansionSpace[i]);
expansionSpace[i] -= sizes[i]-oldSize;
available -= sizes[i]-oldSize;
} else {
expandable--;
}
}
}
// set items' geometry according to new sizes
qreal pos = d->startPos(geometry());
for ( int i = 0 ; i < sizes.count() ; i++ ) {
//QObject *obj = dynamic_cast<QObject*>(d->children[i]);
//if ( obj )
//qDebug() << "Item " << i << obj->metaObject()->className() << "size:" << sizes[i];
pos = d->layoutItem(margined, d->children[i], pos , sizes[i]);
}
startAnimation();
}
QSizeF BoxLayout::maximumSize() const
{
return Layout::maximumSize();
}
QSizeF BoxLayout::minimumSize() const
{
return d->calculateSize(Private::MinSize);
}
QSizeF BoxLayout::sizeHint() const
{
return d->calculateSize(Private::HintSize);
}
HBoxLayout::HBoxLayout(LayoutItem *parent)
: BoxLayout(LeftToRight,parent)
{
}
VBoxLayout::VBoxLayout(LayoutItem *parent)
: BoxLayout(TopToBottom,parent)
{
}
} // Plasma namespace