plasma-framework/animations/animationscriptengine_p.h
Aaron J. Seigo 736c381bbe * move script file loading from Animator to AnimationScriptEngine
* don't use camel case includes for kdelibs classes in files which are themselves in kdelibs
* add my copyright to these files since they are approaching 100% code written by me

svn path=/trunk/KDE/kdelibs/; revision=1120250
2010-04-28 17:51:46 +00:00

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/*
* Copyright 2010 Aaron Seigo <aseigo@kde.org>
* Copyright 2010 Adenilson Cavalcanti <cavalcantii@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __ENGINE__
#define __ENGINE__
#include <QScriptEngine>
#include <QScriptString>
#include <QScriptValue>
#include <QScriptContext>
#include <QDebug>
/* Plasma-shell will have an engine */
namespace Plasma
{
namespace AnimationScriptEngine
{
void clearAnimations();
bool isAnimationRegistered(const QString &anim);
QScriptEngine* globalEngine();
QScriptValue animation(const QString &anim);
bool loadScript(const QString &path);
}
} // namespace Plasma
#endif