plasma-framework/animations/rotation.cpp
Adenilson Cavalcanti Da Silva 818e93a576 Amazon sized patch... So many changes that I can hardly remember what they are,
but this is the list from what I can recall:
- removing expand animation (it is a case of grow animation)
- removing AbstractAnimation and using QAbstractAnimation as the common base
- animations are non longer factories, but real animation (so it is just no
issue to mesh then with user created animations)
- animation group will correctly revert the direction of all subanimations
(useful for rewinding an animation)
- fixed opacity effect in pulse animation (now it works correctly)
- there is not 'forward' property, but animation 'direction' (this is how
rewinding an animation must be done)
- direction now is movementDirection property (used in SlideAnimation and RotationStacked)
- the weakpointer for the actual animaiton is non longer in AnimationPrivate but
in each specialized animation class
- hide property is being removed (in progress) since it really is a case of Fade

I guess this is it, now is just a matter of iron out the remaining bugs and polish
the public API.



svn path=/trunk/KDE/kdelibs/; revision=1057993
2009-12-03 19:30:02 +00:00

203 lines
5.5 KiB
C++

////////////////////////////////////////////////////////////////////////
// rotation.cpp //
// //
// Copyright(C) 2009 Igor Trindade Oliveira <igor.oliveira@indt.org.br>//
// Copyright(C) 2009 Adenilson Cavalcanti <adenilson.silva@idnt.org.br>//
// //
// This library is free software; you can redistribute it and/or //
// modify it under the terms of the GNU Lesser General Public //
// License as published by the Free Software Foundation; either //
// version 2.1 of the License, or (at your option) any later version. //
// //
// This library is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
// Lesser General Public License for more details. //
// //
// You should have received a copy of the GNU Lesser General Public //
// License along with this library; if not, write to the Free Software //
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA //
// 02110-1301 USA //
/////////////////////////////////////////////////////////////////////////
#include "rotation_p.h"
#include <QGraphicsRotation>
#include <kdebug.h>
namespace Plasma
{
class RotationAnimationPrivate {
public:
/* TODO: check if the rotation object will be deleted
* when the animation runs
*/
QGraphicsRotation *rotation;
/**
* Animation rotation angle (e.g. 45, 180, etc)
*/
qreal angle;
/**
* Rotation axis (e.g. X, Y, Z)
*/
Qt::Axis axis;
/**
* Rotation reference (e.g. Center, Up, Down, Left, Right) can
* be combined (i.e. Center|Up)
*/
qint8 reference;
QWeakPointer<QPropertyAnimation> animation;
};
void RotationAnimation::setWidgetToAnimate(QGraphicsWidget *widget)
{
Animation::setWidgetToAnimate(widget);
if (d->animation.data()) {
delete d->animation.data();
d->animation.clear();
}
}
RotationAnimation::RotationAnimation(QObject *parent,
const qint8 &reference,
const Qt::Axis &axis,
const qreal &angle)
: Animation(parent), d(new RotationAnimationPrivate)
{
setAngle(angle);
setAxis(axis);
setReference(reference);
d->rotation = new QGraphicsRotation(this);
}
RotationAnimation::~RotationAnimation()
{
delete d;
}
QPropertyAnimation *RotationAnimation::render(QObject *parent)
{
Q_UNUSED(parent);
QGraphicsWidget *m_object = widgetToAnimate();
QVector3D vector(0, 0, 0);
const qreal widgetWidth = m_object->size().width();
const qreal widgetHeight = m_object->size().height();
if (axis() == Qt::XAxis) {
switch (reference()) {
case Center:
vector.setY(widgetHeight/2);
break;
case Up:
vector.setY(0);
break;
case Down:
vector.setY(widgetHeight);
break;
}
} else if(axis() == Qt::YAxis) {
switch (reference()) {
case Center:
vector.setX(widgetWidth/2);
break;
case Left:
vector.setX(0);
break;
case Right:
vector.setX(widgetWidth);
break;
}
} else if (axis() == Qt::ZAxis) {
switch (reference()) {
case Center:
vector.setX(widgetWidth/2);
vector.setY(widgetHeight/2);
break;
case Center|Up:
vector.setX(widgetWidth/2);
vector.setY(0);
break;
case Center|Down:
vector.setX(widgetWidth/2);
vector.setY(widgetHeight);
break;
case Center|Left:
vector.setX(0);
vector.setY(widgetHeight/2);
break;
case Center|Right:
vector.setX(widgetWidth);
vector.setY(widgetHeight/2);
break;
}
}
d->rotation->setOrigin(vector);
d->rotation->setAxis(axis());
QList<QGraphicsTransform *> transformation;
transformation.append(d->rotation);
m_object->setTransformations(transformation);
QPropertyAnimation *rotationAnimation = d->animation.data();
if (!rotationAnimation) {
rotationAnimation = new QPropertyAnimation(d->rotation, "angle", m_object);
d->animation = rotationAnimation;
}
rotationAnimation->setStartValue(0);
rotationAnimation->setEndValue(angle());
rotationAnimation->setDuration(duration());
return rotationAnimation;
}
Qt::Axis RotationAnimation::axis() const
{
return d->axis;
}
void RotationAnimation::setAxis(const Qt::Axis &axis)
{
d->axis = axis;
}
qint8 RotationAnimation::reference() const
{
return d->reference;
}
void RotationAnimation::setReference(const qint8 &reference)
{
d->reference = reference;
}
qreal RotationAnimation::angle() const
{
return d->angle;
}
void RotationAnimation::setAngle(const qreal &angle)
{
d->angle = angle;
}
}