plasma-framework/animations/rotationstacked.h
Adenilson Cavalcanti Da Silva 818e93a576 Amazon sized patch... So many changes that I can hardly remember what they are,
but this is the list from what I can recall:
- removing expand animation (it is a case of grow animation)
- removing AbstractAnimation and using QAbstractAnimation as the common base
- animations are non longer factories, but real animation (so it is just no
issue to mesh then with user created animations)
- animation group will correctly revert the direction of all subanimations
(useful for rewinding an animation)
- fixed opacity effect in pulse animation (now it works correctly)
- there is not 'forward' property, but animation 'direction' (this is how
rewinding an animation must be done)
- direction now is movementDirection property (used in SlideAnimation and RotationStacked)
- the weakpointer for the actual animaiton is non longer in AnimationPrivate but
in each specialized animation class
- hide property is being removed (in progress) since it really is a case of Fade

I guess this is it, now is just a matter of iron out the remaining bugs and polish
the public API.



svn path=/trunk/KDE/kdelibs/; revision=1057993
2009-12-03 19:30:02 +00:00

83 lines
3.0 KiB
C++

#////////////////////////////////////////////////////////////////////////
// rotationstacked.h //
// //
// Copyright(C) 2009 Igor Trindade Oliveira <igor.oliveira@indt.org.br>//
// //
// This library is free software; you can redistribute it and/or //
// modify it under the terms of the GNU Lesser General Public //
// License as published by the Free Software Foundation; either //
// version 2.1 of the License, or (at your option) any later version. //
// //
// This library is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
// Lesser General Public License for more details. //
// //
// You should have received a copy of the GNU Lesser General Public //
// License along with this library; if not, write to the Free Software //
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA //
// 02110-1301 USA //
/////////////////////////////////////////////////////////////////////////
#ifndef ROTATIONSTACKED_H
#define ROTATIONSTACKED_H
#include <plasma/animations/animation.h>
#include <plasma/plasma_export.h>
#include <QGraphicsLayoutItem>
namespace Plasma {
class RotationStackedAnimationPrivate;
/* TODO:
* create a parent class for rotations
*/
class RotationStackedAnimation : public Animation
{
Q_OBJECT
Q_PROPERTY(qint8 movementDirection READ movementDirection WRITE setMovementDirection)
Q_PROPERTY(QGraphicsLayoutItem* layout READ layout)
Q_PROPERTY(qint8 reference READ reference WRITE setReference)
Q_PROPERTY(QGraphicsWidget* backWidget READ backWidget WRITE setBackWidget)
public:
RotationStackedAnimation(QObject *parent = 0);
~RotationStackedAnimation();
QAbstractAnimation *render(QObject *parent = 0);
/**
* Set the animation direction
* @arg direction animation direction
*/
void setMovementDirection(const qint8 &direction);
/**
* Get the animation direction
*/
qint8 movementDirection() const;
void setReference(const qint8 &reference);
qint8 reference() const;
QGraphicsLayoutItem *layout();
QGraphicsWidget *backWidget();
void setBackWidget(QGraphicsWidget *backWidget);
void setWidgetToAnimate(QGraphicsWidget *widget);
public Q_SLOTS:
void animationStateChange(QAbstractAnimation::State newState,
QAbstractAnimation::State oldState);
private:
RotationStackedAnimationPrivate *d;
};
} // Plasma
#endif