818e93a576
but this is the list from what I can recall: - removing expand animation (it is a case of grow animation) - removing AbstractAnimation and using QAbstractAnimation as the common base - animations are non longer factories, but real animation (so it is just no issue to mesh then with user created animations) - animation group will correctly revert the direction of all subanimations (useful for rewinding an animation) - fixed opacity effect in pulse animation (now it works correctly) - there is not 'forward' property, but animation 'direction' (this is how rewinding an animation must be done) - direction now is movementDirection property (used in SlideAnimation and RotationStacked) - the weakpointer for the actual animaiton is non longer in AnimationPrivate but in each specialized animation class - hide property is being removed (in progress) since it really is a case of Fade I guess this is it, now is just a matter of iron out the remaining bugs and polish the public API. svn path=/trunk/KDE/kdelibs/; revision=1057993
83 lines
3.0 KiB
C++
83 lines
3.0 KiB
C++
#////////////////////////////////////////////////////////////////////////
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// rotationstacked.h //
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// //
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// Copyright(C) 2009 Igor Trindade Oliveira <igor.oliveira@indt.org.br>//
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// //
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// This library is free software; you can redistribute it and/or //
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// modify it under the terms of the GNU Lesser General Public //
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// License as published by the Free Software Foundation; either //
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// version 2.1 of the License, or (at your option) any later version. //
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// //
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// This library is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
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// Lesser General Public License for more details. //
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// //
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// You should have received a copy of the GNU Lesser General Public //
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// License along with this library; if not, write to the Free Software //
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA //
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// 02110-1301 USA //
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/////////////////////////////////////////////////////////////////////////
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#ifndef ROTATIONSTACKED_H
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#define ROTATIONSTACKED_H
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#include <plasma/animations/animation.h>
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#include <plasma/plasma_export.h>
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#include <QGraphicsLayoutItem>
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namespace Plasma {
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class RotationStackedAnimationPrivate;
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/* TODO:
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* create a parent class for rotations
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*/
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class RotationStackedAnimation : public Animation
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{
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Q_OBJECT
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Q_PROPERTY(qint8 movementDirection READ movementDirection WRITE setMovementDirection)
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Q_PROPERTY(QGraphicsLayoutItem* layout READ layout)
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Q_PROPERTY(qint8 reference READ reference WRITE setReference)
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Q_PROPERTY(QGraphicsWidget* backWidget READ backWidget WRITE setBackWidget)
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public:
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RotationStackedAnimation(QObject *parent = 0);
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~RotationStackedAnimation();
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QAbstractAnimation *render(QObject *parent = 0);
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/**
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* Set the animation direction
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* @arg direction animation direction
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*/
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void setMovementDirection(const qint8 &direction);
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/**
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* Get the animation direction
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*/
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qint8 movementDirection() const;
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void setReference(const qint8 &reference);
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qint8 reference() const;
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QGraphicsLayoutItem *layout();
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QGraphicsWidget *backWidget();
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void setBackWidget(QGraphicsWidget *backWidget);
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void setWidgetToAnimate(QGraphicsWidget *widget);
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public Q_SLOTS:
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void animationStateChange(QAbstractAnimation::State newState,
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QAbstractAnimation::State oldState);
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private:
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RotationStackedAnimationPrivate *d;
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};
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} // Plasma
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#endif
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