plasma-framework/phase.h
Davide Bettio 175cf065e7 API REVIEW: AnimId -> int
svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=800804
2008-04-24 21:26:36 +00:00

151 lines
4.5 KiB
C++

/*
* Copyright 2007 Aaron Seigo <aseigo@kde.org>
* 2007 Alexis Ménard <darktears31@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PHASE_H
#define PHASE_H
#include <QtGui/QImage>
#include <QtCore/QObject>
#include <plasma/plasma_export.h>
class QGraphicsItem;
class QTimeLine;
namespace Plasma
{
/**
* @short A system for applying effects to Plasma elements
*/
class PLASMA_EXPORT Phase : public QObject
{
Q_OBJECT
Q_ENUMS( Animation )
Q_ENUMS( CurveShape )
Q_ENUMS( Movement )
public:
enum Animation
{
Appear = 0 /*<< When some appears in the Corona */,
Disappear /*<< When something is about to disappear */,
Activate /*<< When something is activated or launched, such as an app icon being clicked */
};
enum ElementAnimation
{
ElementAppear = 0 /*<< Animate the appearance of an element */,
ElementDisappear /*<< Animate the disappearance of an element */
};
enum CurveShape
{
EaseInCurve = 0,
EaseOutCurve,
EaseInOutCurve,
LinearCurve
};
enum Movement
{
SlideInMovement = 0,
SlideOutMovement,
FastSlideInMovement,
FastSlideOutMovement
};
/**
* Singleton accessor
**/
static Phase* self();
explicit Phase(QObject * parent = 0);
~Phase();
Q_INVOKABLE void animateItem(QGraphicsItem* item, Animation anim);
Q_INVOKABLE void moveItem(QGraphicsItem* item, Movement movement, const QPoint &destination);
/**
* Starts a custom animation, preventing the need to create a timeline
* with its own timer tick.
*
* @arg frames the number of frames this animation should persist for
* @arg duration the length, in milliseconds, the animation will take
* @arg curve the curve applied to the frame rate
* @arg receive the object that will handle the actual animation
* @arg method the method name of slot to be invoked on each update.
* It must take a qreal. So if the slot is animate(qreal),
* pass in "animate" as the method parameter.
*
* @return an id that can be used to identify this animation.
*/
Q_INVOKABLE int customAnimation(int frames, int duration, Phase::CurveShape curve,
QObject* receiver, const char* method);
/**
* Stops a custom animation. Note that it is not necessary to call
* this on object destruction, as custom animations associated with
* a given QObject are cleaned up automatically on QObject destruction.
*
* @arg id the id of the animation as returned by customAnimation
*/
Q_INVOKABLE void stopCustomAnimation(int id);
Q_INVOKABLE int animateElement(QGraphicsItem *obj, ElementAnimation);
Q_INVOKABLE void stopElementAnimation(int id);
Q_INVOKABLE void setInitialPixmap(int id, const QPixmap &pixmap);
Q_INVOKABLE QPixmap currentPixmap(int id);
/**
* Can be used to query if there are other animations happening. This way
* heavy operations can be delayed until all animations are finished.
* @return true if there are animations going on.
* @since 4.1
*/
Q_INVOKABLE bool isAnimating() const;
Q_SIGNALS:
void animationFinished(QGraphicsItem *item, Plasma::Phase::Animation anim);
void movementFinished(QGraphicsItem *item);
void elementAnimationFinished(int id);
void customAnimationFinished(int id);
protected:
void timerEvent(QTimerEvent *event);
protected Q_SLOTS:
void animatedItemDestroyed(QObject*);
void movingItemDestroyed(QObject*);
void animatedElementDestroyed(QObject*);
void customAnimReceiverDestroyed(QObject*);
private:
void init();
class Private;
Private * const d;
};
} // namespace Plasma
#endif