decf76214c
Pressing up/down/left/right keys makes the ScrollBar move Signed-off-by: Daker Fernandes Pinheiro <dakerfp@gmail.com>
333 lines
10 KiB
QML
333 lines
10 KiB
QML
/*
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* Copyright (C) 2011 by Daker Fernandes Pinheiro <dakerfp@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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import QtQuick 1.1
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import org.kde.plasma.core 0.1 as PlasmaCore
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// TODO: add support mouse wheel and key events
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Item {
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id: scrollbar
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// Common API
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property Flickable flickableItem: null
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// Plasma API
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property int orientation: Qt.Horizontal
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property bool animated: true
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property bool inverted: false
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property bool updateValueWhileDragging: true
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property alias stepSize: range.stepSize
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property alias pressed: mouseArea.pressed
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property real scrollButtonInterval: 50
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// Convinience API
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property bool _isVertical: orientation == Qt.Vertical
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property bool _showButtons: stepSize != 0
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property bool _inverted: _isVertical ?
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!scrollbar.inverted : scrollbar.inverted
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property alias _value: range.value
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implicitWidth: _isVertical ? 22 : 200
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implicitHeight: _isVertical ? 200 : 22
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visible: flickableItem && handle.width < contents.width
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Keys.onUpPressed: {
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if (!_isVertical)
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return;
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if (_inverted)
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range.value -= stepSize;
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else
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range.value += stepSize;
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}
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Keys.onDownPressed: {
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if (!_isVertical)
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return;
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if (_inverted)
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range.value += stepSize;
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else
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range.value -= stepSize;
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}
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Keys.onLeftPressed: {
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if (_isVertical)
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return;
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if (_inverted)
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range.value += stepSize;
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else
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range.value -= stepSize;
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}
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Keys.onRightPressed: {
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if (_isVertical)
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return;
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if (_inverted)
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range.value -= stepSize;
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else
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range.value += stepSize;
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}
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Item {
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width: _isVertical ? scrollbar.height : scrollbar.width
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height: _isVertical ? scrollbar.width : scrollbar.height
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rotation: _isVertical ? -90 : 0
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anchors.centerIn: parent
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PlasmaCore.Svg {
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id: scrollbarSvg
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imagePath: "widgets/scrollbar"
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}
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PlasmaCore.SvgItem {
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id: leftButton
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anchors {
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left: parent.left
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verticalCenter: parent.verticalCenter
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}
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height: 18
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width: _showButtons ? 18 : 0
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svg: scrollbarSvg
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elementId: {
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if (leftMousArea.pressed)
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return "sunken-arrow-left";
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if (scrollbar.activeFocus || leftMousArea.containsMouse)
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return "mouseover-arrow-left";
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else
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return "arrow-left";
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}
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MouseArea {
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id: leftMousArea
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anchors.fill: parent
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Timer {
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id: leftTimer
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interval: scrollbar.scrollButtonInterval;
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running: parent.pressed
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repeat: true
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onTriggered: {
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scrollbar.forceActiveFocus();
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if (_inverted)
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_value += stepSize;
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else
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_value -= stepSize;
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}
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}
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}
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}
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PlasmaCore.SvgItem {
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id: rightButton
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anchors {
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right: parent.right
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verticalCenter: parent.verticalCenter
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}
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height: 18
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width: _showButtons ? 18 : 0
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svg: scrollbarSvg
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elementId: {
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if (rightMousArea.pressed)
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return "sunken-arrow-right";
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if (scrollbar.activeFocus || rightMousArea.containsMouse)
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return "mouseover-arrow-right";
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else
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return "arrow-right";
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}
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MouseArea {
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id: rightMousArea
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anchors.fill: parent
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Timer {
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id: rightTimer
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interval: scrollbar.scrollButtonInterval;
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running: parent.pressed;
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repeat: true
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onTriggered: {
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scrollbar.forceActiveFocus();
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if (_inverted)
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_value -= stepSize
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else
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_value += stepSize;
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}
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}
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}
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}
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Item {
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id: contents
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anchors {
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left: leftButton.right
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top: parent.top
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bottom: parent.bottom
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right: rightButton.left
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}
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PlasmaCore.RangeModel {
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id: range
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minimumValue: 0
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maximumValue: {
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var diff;
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if (_isVertical)
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diff = flickableItem.contentHeight - flickableItem.height;
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else
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diff = flickableItem.contentWidth - flickableItem.width;
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return Math.max(0, diff);
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}
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stepSize: 0.0
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inverted: _inverted
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positionAtMinimum: 0 + handle.width / 2
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positionAtMaximum: contents.width - handle.width / 2
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value: _isVertical ? flickableItem.contentY : flickableItem.contentX
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onValueChanged: {
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if (flickableItem.flicking)
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return;
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if (_isVertical)
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flickableItem.contentY = value;
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else
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flickableItem.contentX = value;
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}
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position: handle.x
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onPositionChanged: { handle.x = position; }
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}
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PlasmaCore.FrameSvgItem {
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id: groove
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anchors.fill: parent
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imagePath: "widgets/scrollbar"
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prefix: "background-horizontal"
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}
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PlasmaCore.FrameSvgItem {
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id: handle
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transform: Translate { x: - handle.width / 2 }
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x: fakeHandle.x
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anchors.verticalCenter: groove.verticalCenter
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width: {
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var ratio;
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if (_isVertical)
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ratio = flickableItem.visibleArea.heightRatio;
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else
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ratio = flickableItem.visibleArea.widthRatio;
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return ratio * parent.width;
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}
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height: parent.height - margins.top // TODO: check mergin
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imagePath: "widgets/scrollbar"
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prefix: {
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if (scrollbar.pressed)
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return "sunken-slider";
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if (scrollbar.activeFocus || mouseArea.containsMouse)
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return "mouseover-slider";
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else
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return "slider";
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}
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Behavior on x {
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id: behavior
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enabled: !mouseArea.drag.active && scrollbar.animated &&
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!flickableItem.flicking
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PropertyAnimation {
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duration: behavior.enabled ? 150 : 0
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easing.type: Easing.OutSine
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}
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}
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}
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Item {
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id: fakeHandle
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width: handle.width
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height: handle.height
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transform: Translate { x: - handle.width / 2 }
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}
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MouseArea {
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id: mouseArea
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anchors.fill: parent
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drag {
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target: fakeHandle
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axis: Drag.XAxis
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minimumX: range.positionAtMinimum
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maximumX: range.positionAtMaximum
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}
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onPressed: {
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// Clamp the value
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var newX = Math.max(mouse.x, drag.minimumX);
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newX = Math.min(newX, drag.maximumX);
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// Debounce the press: a press event inside the handler will not
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// change its position, the user needs to drag it.
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if (Math.abs(newX - fakeHandle.x) > handle.width / 2)
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range.position = newX;
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scrollbar.forceActiveFocus();
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}
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onReleased: {
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// If we don't update while dragging, this is the only
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// moment that the range is updated.
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if (!scrollbar.updateValueWhileDragging)
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range.position = fakeHandle.x;
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}
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}
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}
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// Range position normally follow fakeHandle, except when
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// 'updateValueWhileDragging' is false. In this case it will only follow
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// if the user is not pressing the handle.
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Binding {
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when: updateValueWhileDragging || !mouseArea.pressed
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target: range
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property: "position"
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value: fakeHandle.x
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}
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// During the drag, we simply ignore position set from the range, this
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// means that setting a value while dragging will not "interrupt" the
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// dragging activity.
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Binding {
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when: !mouseArea.drag.active
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target: fakeHandle
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property: "x"
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value: range.position
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}
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}
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}
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