We need to use a GLXFBConfig which matches the depth of the window pixmap's depth. So far it used the GLXFBConfig of the GL context. This worked fine for RGBA windows, but failed for RGB windows on e.g. some NVIDIA drivers. After this change the FBConfig of the context is completely ignored, instead it tries to find a good FBConfig for a given depth. Whenever a FBConfig for a given depth is found it's inserted in a cache shared between all WindowThumbnails so that we don't have the X roundtrips all the time. BUG: 334241 REVIEW: 118110
Plasma Framework
The plasma framework provides the foundations that can be used to build a primary user interface, from graphical to logical components.
Introduction
The plasma framework provides the following:
- A C++ library: libplasma
- Script engines
- QML components
libplasma
This C++ library provides:
- rendering of SVG themes
- loading of files from a certain filesystem structure: packages
- data access through data engines
- loading of the plugin structure of the workspace: containments and applets
See @ref libplasma.
Script engines
Provides support to create applets or containments in various scripting languages.
QML components
org.kde.plasma.core
Bindings for libplasma functionality, such as DataEngine and FrameSvg, see @ref core.
org.kde.plasma.components
Graphical components for common items such as buttons, lineedits, tabbars and so on. Compatible subset of the MeeGo components used on the N9, see @ref plasmacomponents.
org.kde.plasma.extras
Extra graphical components that extend org.kde.plasma.components but are not in the standard api, see @ref plasmaextracomponents.
Links
- Wiki: http://community.kde.org/Plasma#Plasma_Workspaces_2
- Mailing list: https://mail.kde.org/mailman/listinfo/plasma-devel
- IRC channel: #plasma on Freenode
- Git repository: https://projects.kde.org/projects/playground/libs/plasma-framework/repository
Description
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