plasma-framework/animations/slide.h
Adenilson Cavalcanti Da Silva a4b408277c Merging Mehmet Ali Akmanalp new plasma::Animator code. It uses the new and shiny
Qt 4.6 animation API (a.k.a. kinetic) to implement effects.

Current implemented animations: fade, slide, expand, grow (next will be
pulse and rotation).

Further discussion is here:
http://reviewboard.kde.org/r/1512/


svn path=/trunk/KDE/kdelibs/; revision=1035749
2009-10-15 19:36:38 +00:00

67 lines
1.8 KiB
C++

/*
* Copyright 2009 Mehmet Ali Akmanalp <makmanalp@wpi.edu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/**
* @file This file contains the definition for the Slide effect.
*/
#ifndef PLASMA_ANIMATIONS_SLIDE_H
#define PLASMA_ANIMATIONS_SLIDE_H
#include <plasma/animations/animation.h>
#include <plasma/plasma_export.h>
namespace Plasma
{
/**
* @class Slide plasma/animations/slide.h
* @short Slide effect
*
* Effect that moves the object a specific distance in a given direction. The
* object is optionally made invisible at the beginning or at the end.
*/
class PLASMA_EXPORT SlideAnimation : public Animation
{
Q_OBJECT
public:
SlideAnimation(AnimationDirection direction, int distance);
virtual ~SlideAnimation(){};
/**
* Set if the widget is visible at the end of the animation (default True).
* @param visibility True for visible, False for not.
*/
void setVisibleAtEnd(bool visibility);
protected:
virtual QAbstractAnimation* render(QObject* parent = 0);
private:
AnimationDirection m_direction;
int m_distance;
//bool m_beginning_visibility;
bool m_end_visibility;
};
}
#endif