199 lines
7.0 KiB
QML
199 lines
7.0 KiB
QML
/*
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* Copyright (C) 2011 by Daker Fernandes Pinheiro <dakerfp@gmail.com>
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* Copyright (C) 2011 Marco Martin <mart@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/**Documented API
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Inherits:
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Item
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Imports:
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org.kde.plasma.core
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QtQuick 1.1
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Description:
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Just a simple Scroll Bar which is using the plasma theme.
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This component does not belongs to the QtComponents API specification
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but it was base on ScrollDecorator component.
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You should not use it for touch interfaces, use a flickable and a
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ScrollDecorator instead.
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By default, this component will look and behave like a scroll decorator
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on touchscreens
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Properties:
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enumeration orientation:
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This property holds the orientation where the ScrollBar will scroll.
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The orientation can be either Qt.Horizontal or Qt.Vertical
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The default value is Qt.Vertical.
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bool inverted:
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This property holds if the ScrollBar will increase the Flickable
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content in the normal direction (Left to Right or Top to Bottom) or
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if this will be inverted.
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The default value is false.
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bool updateValueWhileDragging:
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This property holds if the Scrollbar will update the Flickeble
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position while dragging or only when released.
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The default value is true.
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real stepSize:
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This property holds how many steps exists while moving the handler.
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If you want the ScrollBar buttons to appear you must set this property
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with a value bigger than 0.
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The default value is 0.
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bool pressed:
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This property holds if the ScrollBar is pressed.
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real scrollButtonInterval:
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This property holds the interval time used by the ScrollBar button
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to increase or decrease steps.
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Flickable flickableItem:
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This property holds the Flickable component which the ScrollBar will
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interact with.
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bool interactive:
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This property holds if the ScrollBar is interactive.
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The default value is true.
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bool enabeld:
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This property holds if the button will be enabled for user
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interaction.
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The default value is true.
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**/
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import QtQuick 1.1
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import org.kde.plasma.core 0.1 as PlasmaCore
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import "private" as Private
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/**
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* A generic ScrollBar/ScrollDecorator component:
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* Qlways prefer this to ScrollDecorator that is not available on desktop.
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* By default, this component will look and behave like a scroll decorator on touchscreens
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*/
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// TODO: add support mouse wheel events
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Item {
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id: scrollbar
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// Common API
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property Flickable flickableItem: null
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property int orientation: Qt.Vertical
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property bool interactive: true
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// Plasma API
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property bool inverted: false
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property alias stepSize: range.stepSize
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property bool pressed: internalLoader.item.mouseArea?internalLoader.item.mouseArea.pressed:false
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property real scrollButtonInterval: 50
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implicitWidth: internalLoader.isVertical ? (interactive ? 16 : 12) : 200
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implicitHeight: internalLoader.isVertical ? 200 : (interactive ? 16 : 12)
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// TODO: needs to define if there will be specific graphics for
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// disabled scroll bars
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opacity: enabled ? 1.0 : 0.5
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visible: flickableItem && internalLoader.handleEnabled
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anchors {
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right: flickableItem.right
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left: (orientation == Qt.Vertical) ? undefined : flickableItem.left
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top: (orientation == Qt.Vertical) ? flickableItem.top : undefined
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bottom: flickableItem.bottom
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}
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Loader {
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id: internalLoader
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anchors.fill: parent
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//property bool handleEnabled: internalLoader.isVertical ? item.handle.height < item.contents.height : item.handle.width < item.contents.width
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property bool handleEnabled: internalLoader.isVertical ? flickableItem.contentHeight > flickableItem.height : flickableItem.contentWidth > flickableItem.width
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property bool isVertical: orientation == Qt.Vertical
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function incrementValue(increment)
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{
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if (!flickableItem)
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return;
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if (internalLoader.isVertical) {
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flickableItem.contentY = Math.max(0, Math.min(flickableItem.contentHeight,
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flickableItem.contentY + increment))
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} else {
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flickableItem.contentX = Math.max(0, Math.min(flickableItem.contentWidth,
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flickableItem.contentX + increment))
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}
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}
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RangeModel {
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id: range
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minimumValue: 0
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maximumValue: {
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var diff;
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if (internalLoader.isVertical) {
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diff = flickableItem.contentHeight - flickableItem.height
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} else {
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diff = flickableItem.contentWidth - flickableItem.width
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}
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return Math.max(0, diff)
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}
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stepSize: 10
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inverted: scrollbar.inverted
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positionAtMinimum: 0
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positionAtMaximum: {
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if (internalLoader.isVertical) {
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internalLoader.item.contents.height - internalLoader.item.handle.height
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} else {
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internalLoader.item.contents.width - internalLoader.item.handle.width
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}
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}
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value: internalLoader.isVertical ? flickableItem.contentY : flickableItem.contentX
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onValueChanged: {
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if (flickableItem.moving) {
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return
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}
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if (internalLoader.isVertical) {
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flickableItem.contentY = value
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} else {
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flickableItem.contentX = value
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}
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}
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position: internalLoader.isVertical ? internalLoader.item.handle.y : internalLoader.item.handle.x
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onPositionChanged: {
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if (internalLoader.item.mouseArea && internalLoader.item.mouseArea.pressed) {
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return
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}
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if (internalLoader.isVertical) {
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internalLoader.item.handle.y = position
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} else {
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internalLoader.item.handle.x = position
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}
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}
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}
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source: interactive ? "private/ScrollBarDelegate.qml" : "private/ScrollDecoratorDelegate.qml"
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}
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}
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