818e93a576
but this is the list from what I can recall: - removing expand animation (it is a case of grow animation) - removing AbstractAnimation and using QAbstractAnimation as the common base - animations are non longer factories, but real animation (so it is just no issue to mesh then with user created animations) - animation group will correctly revert the direction of all subanimations (useful for rewinding an animation) - fixed opacity effect in pulse animation (now it works correctly) - there is not 'forward' property, but animation 'direction' (this is how rewinding an animation must be done) - direction now is movementDirection property (used in SlideAnimation and RotationStacked) - the weakpointer for the actual animaiton is non longer in AnimationPrivate but in each specialized animation class - hide property is being removed (in progress) since it really is a case of Fade I guess this is it, now is just a matter of iron out the remaining bugs and polish the public API. svn path=/trunk/KDE/kdelibs/; revision=1057993
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
/* Copyright (C) 2009 Adenilson Cavalcanti <cavalcantii@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef PLASMA_ANIMATIONS_PULSE_H
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#define PLASMA_ANIMATIONS_PULSE_H
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#include <plasma/animations/animation.h>
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#include <plasma/plasma_export.h>
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namespace Plasma
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{
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class PulseAnimationPrivate;
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class PulseAnimation : public Animation
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{
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Q_OBJECT
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public:
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PulseAnimation(QObject *parent = 0);
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~PulseAnimation();
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void updateGeometry(QRectF updated, qreal zCoordinate = 0, qreal scale = 1.5);
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void setWidgetToAnimate(QGraphicsWidget *widget);
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public Q_SLOTS:
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void resetPulser();
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protected:
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virtual QAbstractAnimation* render(QObject* parent = 0);
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void setCopy();
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private:
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void createAnimation(qreal _duration = 500, qreal _scale = 1.5);
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PulseAnimationPrivate *d;
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};
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}
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#endif
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