plasma-framework/declarativeimports/plasmacomponents/qml/ButtonGroup.js
2012-04-17 14:56:54 +02:00

183 lines
5.5 KiB
JavaScript

/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Components project.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
var self;
var checkHandlers = [];
var visibleButtons = [];
var nonVisibleButtons = [];
var direction;
function create(that, options) {
self = that;
direction = options.direction || Qt.Horizontal;
self.childrenChanged.connect(rebuild);
self.exclusiveChanged.connect(rebuild);
// self.widthChanged.connect(resizeChildren);
build();
}
function isButton(item) {
if (item && item.hasOwnProperty("__position"))
return true;
return false;
}
function hasChecked(item) {
return (item && item.hasOwnProperty("checked"));
}
function destroy() {
self.childrenChanged.disconnect(rebuild);
// self.widthChanged.disconnect(resizeChildren);
cleanup();
}
function build() {
visibleButtons = [];
nonVisibleButtons = [];
for (var i = 0, item; (item = self.children[i]); i++) {
if (!hasChecked(item))
continue;
item.visibleChanged.connect(rebuild); // Not optimal, but hardly a bottleneck in your app
if (!item.visible) {
nonVisibleButtons.push(item);
continue;
}
visibleButtons.push(item);
if (self.exclusive && item.hasOwnProperty("checkable"))
item.checkable = true;
if (self.exclusive) {
checkHandlers.push(checkExclusive(item));
item.checkedChanged.connect(checkHandlers[checkHandlers.length - 1]);
}
if (item.checked) {
checkExclusive(item)()
if (item.checked) self.checkedButton = item
}
}
var nrButtons = visibleButtons.length;
if (nrButtons == 0)
return;
if (self.checkedButton)
self.checkedButton.checked = true;
else if (self.exclusive) {
self.checkedButton = visibleButtons[0];
self.checkedButton.checked = true;
}
if (nrButtons == 1) {
finishButton(visibleButtons[0], "only");
} else {
finishButton(visibleButtons[0], direction == Qt.Horizontal ? "leftmost" : "top");
for (var i = 1; i < nrButtons - 1; i++)
finishButton(visibleButtons[i], direction == Qt.Horizontal ? "h_middle": "v_middle");
finishButton(visibleButtons[nrButtons - 1], direction == Qt.Horizontal ? "rightmost" : "bottom");
}
}
function finishButton(button, position) {
if (isButton(button)) {
button.__position = position;
if (direction == Qt.Vertical) {
button.anchors.left = self.left //mm How to make this not cause binding loops? see QTBUG-17162
button.anchors.right = self.right
}
}
}
function cleanup() {
visibleButtons.forEach(function(item, i) {
if (checkHandlers[i])
item.checkedChanged.disconnect(checkHandlers[i]);
item.visibleChanged.disconnect(rebuild);
});
checkHandlers = [];
nonVisibleButtons.forEach(function(item, i) {
item.visibleChanged.disconnect(rebuild);
});
}
function rebuild() {
if (self == undefined)
return;
cleanup();
build();
}
function resizeChildren() {
if (direction != Qt.Horizontal)
return;
var extraPixels = self.width % visibleButtons;
var buttonSize = (self.width - extraPixels) / visibleButtons;
visibleButtons.forEach(function(item, i) {
if (!item || !item.visible)
return;
item.width = buttonSize + (extraPixels > 0 ? 1 : 0);
if (extraPixels > 0)
extraPixels--;
});
}
function checkExclusive(item) {
var button = item;
return function() {
for (var i = 0, ref; (ref = visibleButtons[i]); i++) {
if (ref.checked == (button === ref))
continue;
// Disconnect the signal to avoid recursive calls
ref.checkedChanged.disconnect(checkHandlers[i]);
ref.checked = !ref.checked;
ref.checkedChanged.connect(checkHandlers[i]);
}
self.checkedButton = button;
}
}