plasma-framework/svg.h
Stephen Kelly b1b68adb7d Don't use the QtGui module name in includes.
In Qt5, many of them are moved to QtWidgets, so this is the only
way to be source compatible with both Qt 4 and Qt 5.
2012-02-02 10:35:53 +01:00

381 lines
14 KiB
C++

/*
* Copyright 2006-2007 Aaron Seigo <aseigo@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PLASMA_SVG_H
#define PLASMA_SVG_H
#include <QtCore/QObject>
#include <QPixmap>
#include <plasma/plasma_export.h>
class QPainter;
class QPoint;
class QPointF;
class QRect;
class QRectF;
class QSize;
class QSizeF;
class QMatrix;
namespace Plasma
{
class FrameSvgPrivate;
class SvgPrivate;
class Theme;
/**
* @class Svg plasma/svg.h <Plasma/Svg>
*
* @short A theme aware image-centric SVG class
*
* Plasma::Svg provides a class for rendering SVG images to a QPainter in a
* convenient manner. Unless an absolute path to a file is provided, it loads
* the SVG document using Plasma::Theme. It also provides a number of internal
* optimizations to help lower the cost of painting SVGs, such as caching.
*
* @see Plasma::FrameSvg
**/
class PLASMA_EXPORT Svg : public QObject
{
Q_OBJECT
Q_ENUMS(ContentType)
Q_PROPERTY(QSize size READ size WRITE resize NOTIFY sizeChanged)
Q_PROPERTY(bool multipleImages READ containsMultipleImages WRITE setContainsMultipleImages)
Q_PROPERTY(QString imagePath READ imagePath WRITE setImagePath)
Q_PROPERTY(bool usingRenderingCache READ isUsingRenderingCache WRITE setUsingRenderingCache)
public:
/**
* Constructs an SVG object that implicitly shares and caches rendering.
*
* Unlike QSvgRenderer, which this class uses internally,
* Plasma::Svg represents an image generated from an SVG. As such, it
* has a related size and transform matrix (the latter being provided
* by the painter used to paint the image).
*
* The size is initialized to be the SVG's native size.
*
* @param parent options QObject to parent this to
*
* @related Plasma::Theme
*/
explicit Svg(QObject *parent = 0);
~Svg();
/**
* Returns a pixmap of the SVG represented by this object.
*
* The size of the pixmap will be the size of this Svg object (size())
* if containsMultipleImages is @c true; otherwise, it will be the
* size of the requested element after the whole SVG has been scaled
* to size().
*
* @param elementId the ID string of the element to render, or an empty
* string for the whole SVG (the default)
* @return a QPixmap of the rendered SVG
*/
Q_INVOKABLE QPixmap pixmap(const QString &elementID = QString());
/**
* Paints all or part of the SVG represented by this object
*
* The size of the painted area will be the size of this Svg object
* (size()) if containsMultipleImages is @c true; otherwise, it will
* be the size of the requested element after the whole SVG has been
* scaled to size().
*
* @param painter the QPainter to use
* @param point the position to start drawing; the entire svg will be
* drawn starting at this point.
* @param elementId the ID string of the element to render, or an empty
* string for the whole SVG (the default)
*/
Q_INVOKABLE void paint(QPainter *painter, const QPointF &point,
const QString &elementID = QString());
/**
* Paints all or part of the SVG represented by this object
*
* The size of the painted area will be the size of this Svg object
* (size()) if containsMultipleImages is @c true; otherwise, it will
* be the size of the requested element after the whole SVG has been
* scaled to size().
*
* @param painter the QPainter to use
* @param x the horizontal coordinate to start painting from
* @param y the vertical coordinate to start painting from
* @param elementId the ID string of the element to render, or an empty
* string for the whole SVG (the default)
*/
Q_INVOKABLE void paint(QPainter *painter, int x, int y,
const QString &elementID = QString());
/**
* Paints all or part of the SVG represented by this object
*
* @param painter the QPainter to use
* @param rect the rect to draw into; if smaller than the current size
* the drawing is starting at this point.
* @param elementId the ID string of the element to render, or an empty
* string for the whole SVG (the default)
*/
Q_INVOKABLE void paint(QPainter *painter, const QRectF &rect,
const QString &elementID = QString());
/**
* Paints all or part of the SVG represented by this object
*
* @param painter the QPainter to use
* @param x the horizontal coordinate to start painting from
* @param y the vertical coordinate to start painting from
* @param width the width of the element to draw
* @param height the height of the element do draw
* @param elementId the ID string of the element to render, or an empty
* string for the whole SVG (the default)
*/
Q_INVOKABLE void paint(QPainter *painter, int x, int y, int width,
int height, const QString &elementID = QString());
/**
* The size of the SVG.
*
* If the SVG has been resized with resize(), that size will be
* returned; otherwise, the natural size of the SVG will be returned.
*
* If containsMultipleImages is @c true, each element of the SVG
* will be rendered at this size by default.
*
* @return the current size of the SVG
**/
QSize size() const;
/**
* Resizes the rendered image.
*
* Rendering will actually take place on the next call to paint.
*
* If containsMultipleImages is @c true, each element of the SVG
* will be rendered at this size by default; otherwise, the entire
* image will be scaled to this size and each element will be
* scaled appropriately.
*
* @param width the new width
* @param height the new height
**/
Q_INVOKABLE void resize(qreal width, qreal height);
/**
* Resizes the rendered image.
*
* Rendering will actually take place on the next call to paint.
*
* If containsMultipleImages is @c true, each element of the SVG
* will be rendered at this size by default; otherwise, the entire
* image will be scaled to this size and each element will be
* scaled appropriately.
*
* @param size the new size of the image
**/
Q_INVOKABLE void resize(const QSizeF &size);
/**
* Resizes the rendered image to the natural size of the SVG.
*
* Rendering will actually take place on the next call to paint.
**/
Q_INVOKABLE void resize();
/**
* Find the size of a given element.
*
* This is the size of the element with ID @p elementId after the SVG
* has been scaled (see resize()). Note that this is unaffected by
* the containsMultipleImages property.
*
* @param elementId the id of the element to check
* @return the size of a given element, given the current size of the SVG
**/
Q_INVOKABLE QSize elementSize(const QString &elementId) const;
/**
* The bounding rect of a given element.
*
* This is the bounding rect of the element with ID @p elementId after
* the SVG has been scaled (see resize()). Note that this is
* unaffected by the containsMultipleImages property.
*
* @param elementId the id of the element to check
* @return the current rect of a given element, given the current size of the SVG
**/
Q_INVOKABLE QRectF elementRect(const QString &elementId) const;
/**
* Check whether an element exists in the loaded SVG.
*
* @param elementId the id of the element to check for
* @return @c true if the element is defined in the SVG, otherwise @c false
**/
Q_INVOKABLE bool hasElement(const QString &elementId) const;
/**
* Returns the element (by id) at the given point.
*
* An empty string is returned if there no element is at @p point.
*
* NOTE: not implemented! This will currently return an empty string!
*
* @param point a point in SVG co-ordinates
* @return an empty string
*/
Q_INVOKABLE QString elementAtPoint(const QPoint &point) const;
/**
* Check whether this object is backed by a valid SVG file.
*
* This method can be expensive as it causes disk access.
*
* @return @c true if the SVG file exists and the document is valid,
* otherwise @c false.
**/
Q_INVOKABLE bool isValid() const;
/**
* Set whether the SVG contains a single image or multiple ones.
*
* If this is set to @c true, the SVG will be treated as a
* collection of related images, rather than a consistent
* drawing.
*
* In particular, when individual elements are rendered, this
* affects whether the elements are resized to size() by default.
* See paint() and pixmap().
*
* @param multiple true if the svg contains multiple images
*/
void setContainsMultipleImages(bool multiple);
/**
* Whether the SVG contains multiple images.
*
* If this is @c true, the SVG will be treated as a
* collection of related images, rather than a consistent
* drawing.
*
* @return @c true if the SVG will be treated as containing
* multiple images, @c false if it will be treated
* as a coherent image.
*/
bool containsMultipleImages() const;
/**
* Set the SVG file to render.
*
* Relative paths are looked for in the current Plasma theme,
* and should not include the file extension (.svg and .svgz
* files will be searched for). See Theme::imagePath().
*
* If the parent object of this Svg is a Plasma::Applet,
* relative paths will be searched for in the applet's package
* first.
*
* @param svgFilePath either an absolute path to an SVG file, or
* an image name
*/
virtual void setImagePath(const QString &svgFilePath);
/**
* The SVG file to render.
*
* If this SVG is themed, this will be a relative path, and will not
* include a file extension.
*
* @return either an absolute path to an SVG file, or an image name
* @see Theme::imagePath()
*/
QString imagePath() const;
/**
* Sets whether or not to cache the results of rendering to pixmaps.
*
* If the SVG is resized and re-rendered often (and does not keep using the
* same small set of pixmap dimensions), then it may be less efficient to do
* disk caching. A good example might be a progress meter that uses an Svg
* object to paint itself: the meter will be changing often enough, with
* enough unpredictability and without re-use of the previous pixmaps to
* not get a gain from caching.
*
* Most Svg objects should use the caching feature, however.
* Therefore, the default is to use the render cache.
*
* @param useCache true to cache rendered pixmaps
* @since 4.3
*/
void setUsingRenderingCache(bool useCache);
/**
* Whether the rendering cache is being used.
*
* @return @c true if the Svg object is using caching for rendering results
* @since 4.3
*/
bool isUsingRenderingCache() const;
/**
* Sets the Plasma::Theme to use with this Svg object.
*
* By default, Svg objects use Plasma::Theme::default().
*
* This determines how relative image paths are interpreted.
*
* @param theme the theme object to use
* @since 4.3
*/
void setTheme(Plasma::Theme *theme);
/**
* The Plasma::Theme used by this Svg object.
*
* This determines how relative image paths are interpreted.
*
* @return the theme used by this Svg
*/
Theme *theme() const;
Q_SIGNALS:
void repaintNeeded();
void sizeChanged();
private:
SvgPrivate *const d;
Q_PRIVATE_SLOT(d, void themeChanged())
Q_PRIVATE_SLOT(d, void colorsChanged())
friend class SvgPrivate;
friend class FrameSvgPrivate;
friend class FrameSvg;
};
} // Plasma namespace
#endif // multiple inclusion guard