David Edmundson bd6d332fe7 Fix fading node when one textured is atlassed.
source and target were swapped in both the QSGNode::updateState/bind
and in the fragment shader.

When Atlas support was added, the texture position was put the right way
round; which made things backwards so source/target also got swapped
instead of fixed properly.

But this leads a glitch if one texture was in the atlas and one
wasn't (not common)

This puts everything the right way round again.

Reviewed-by: Kai Broulik
2018-07-23 12:17:20 +02:00
2018-07-02 00:16:21 +02:00
2018-07-02 00:16:21 +02:00
2018-07-10 18:56:48 +02:00
2013-12-23 18:39:10 +00:00
2013-12-23 18:39:10 +00:00
2016-11-23 20:39:07 +01:00

Plasma Framework

Foundational libraries, components, and tools of the Plasma workspaces

Introduction

The plasma framework provides the following:

  • QML components
  • A C++ library: libplasma
  • Script engines

QML components

org.kde.plasma.core

Bindings for libplasma functionality, such as DataEngine and FrameSvg, see @ref core.

org.kde.plasma.components

Graphical components for common items such as buttons, lineedits, tabbars and so on. Compatible subset of the MeeGo components used on the N9, see @ref plasmacomponents.

org.kde.plasma.extras

Extra graphical components that extend org.kde.plasma.components but are not in the standard api, see @ref plasmaextracomponents.

org.kde.plasma.plasmoid

Attached properties for manipulating the current applet or containment, see @ref libplasmaquick

libplasma

This C++ library provides:

  • rendering of SVG themes
  • loading of files from a certain filesystem structure: packages
  • data access through data engines
  • loading of the plugin structure of the workspace: containments and applets

See @ref libplasma.

Script engines

Provides support to create applets or containments in various scripting languages.

Description
No description provided
Readme 40 MiB
Languages
C++ 63.9%
QML 29.4%
CMake 3.3%
Shell 1.3%
Python 1%
Other 1%