a1bf0fd085
be possible to use AbstractAnimation properties to use rotation animation). svn path=/trunk/KDE/kdelibs/; revision=1038337
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/***********************************************************************/
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/* animationprivate.h */
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/* */
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/* Copyright(C) 2009 Adenilson Cavalcanti <adenilson.silva@idnt.org.br>*/
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/* */
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/* This library is free software; you can redistribute it and/or */
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/* modify it under the terms of the GNU Lesser General Public */
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/* License as published by the Free Software Foundation; either */
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/* version 2.1 of the License, or (at your option) any later version. */
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/* */
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/* This library is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU */
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/* Lesser General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU Lesser General Public */
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/* License along with this library; if not, write to the Free Software */
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/* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */
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/* 02110-1301 USA */
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/***********************************************************************/
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#ifndef PLASMA_ANIMATIONPRIVATE_H
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#define PLASMA_ANIMATIONPRIVATE_H
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#include <QEasingCurve>
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#include <QWeakPointer>
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namespace Plasma
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{
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class AbstractAnimationPrivate
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{
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public:
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/**
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* Object the animation(s) should act upon.
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*/
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QWeakPointer<QGraphicsWidget> animObject;
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/**
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* Animation direction: where the animation will move.
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*/
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AnimationDirection animDirection;
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/**
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* Animation distance: displacement factor for animations where
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* there is change in the position of animated widget.
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*/
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qreal animDistance;
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/**
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* Animation visibility: whether to end the animation being visible
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* or not.
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*/
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bool animVisible;
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/**
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* Animation easing curve type
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*/
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QEasingCurve::Type easingCurve;
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/**
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* Animation rotation angle (e.g. 45, 180, etc)
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*/
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qreal angle;
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/**
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* Rotation axis (e.g. X, Y, Z)
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*/
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Qt::Axis axis;
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/**
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* Rotation reference (e.g. Center, Up, Down, Left, Right) can
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* be combined (i.e. Center|Up)
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*/
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qint8 reference;
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};
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}
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#endif
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