plasma-framework/layouts/boxlayout.cpp
Jason Stubbs cb9747382b startAnimation() needs to be called if the layout geometry() changes as well
otherwise the updated layout doesn't take effect. This means that it really
does need to be called from relayout(). So to prevent a quasi-infinite loop,
don't restart the timeline if it's already running.

This fixes the tasks geometry not updating correctly when applets are added
to the panel.

svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=754148
2007-12-29 07:14:21 +00:00

477 lines
13 KiB
C++

/*
* Copyright 2007 by Matias Valdenegro T. <mvaldenegro@informatica.utem.cl>
* Copyright 2007 by Robert Knight <robertknight@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "boxlayout.h"
#include <QtCore/QList>
#include <QtCore/QTimeLine>
#include <KDebug>
#include "layoutanimator.h"
namespace Plasma
{
class BoxLayout::Private
{
public:
BoxLayout *const q;
Direction direction;
QList<LayoutItem*> children;
Private(BoxLayout *parent)
: q(parent)
, direction(LeftToRight)
{
}
// returns the component of 'size' in the expanding direction
// of this layout
qreal size(const QSizeF& size) const
{
switch (direction) {
case LeftToRight:
case RightToLeft:
return size.width();
case TopToBottom:
case BottomToTop:
return size.height();
default:
Q_ASSERT(false);
return 0;
}
}
// returns the direction in which this layout expands
// or shrinks
Qt::Orientation expandingDirection() const
{
switch ( direction ) {
case LeftToRight:
case RightToLeft:
return Qt::Horizontal;
case TopToBottom:
case BottomToTop:
return Qt::Vertical;
default:
Q_ASSERT(false);
return Qt::Horizontal;
}
}
// returns the position from which layouting should
// begin depending on the direction of this layout
qreal startPos(const QRectF& geometry) const
{
switch ( direction ) {
case LeftToRight:
return geometry.left() + q->margin(LeftMargin);
case TopToBottom:
return geometry.top() + q->margin(TopMargin);
case RightToLeft:
return geometry.right() - q->margin(RightMargin);
case BottomToTop:
return geometry.bottom() - q->margin(BottomMargin);
default:
Q_ASSERT(false);
return 0;
}
}
// lays out an item
//
// 'geometry' the geometry of the layout
// 'item' the item whoose geometry should be altered
// 'pos' the position of the item (in the expanding direction of the layout)
// 'size' the size of the item (in the expanding direction of the layout)
//
// returns the position for the next item in the layout
//
qreal layoutItem(const QRectF& geometry , LayoutItem *item , const qreal pos , qreal size)
{
//qDebug() << "layoutItem: " << direction << "item size" << size;
QRectF newGeometry;
qreal newPos = 0;
qreal top = 0;
qreal height = 0;
QSizeF minSize = item->minimumSize();
QSizeF maxSize = item->maximumSize();
switch ( direction ) {
case LeftToRight:
case RightToLeft:
height = qBound(minSize.height(),geometry.height(),maxSize.height());
top = geometry.top();
break;
case TopToBottom:
case BottomToTop:
height = qBound(minSize.width(),geometry.width(),maxSize.width());
top = geometry.left();
break;
}
switch ( direction ) {
case LeftToRight:
newGeometry = QRectF(pos,top,size,height);
newPos = pos+size+q->spacing();
break;
case RightToLeft:
newGeometry = QRectF(geometry.width()-pos-size,top,
size,height);
newPos = pos-size-q->spacing();
break;
case TopToBottom:
newGeometry = QRectF(top,pos,height,size);
newPos = pos+size+q->spacing();
break;
case BottomToTop:
newGeometry = QRectF(top,geometry.height()-pos-size,
height,size);
newPos = pos-size-q->spacing();
break;
}
// qDebug() << "Item geometry: " << newGeometry;
if (q->animator()) {
q->animator()->setGeometry(item, newGeometry);
} else {
item->setGeometry(newGeometry);
}
return newPos;
}
enum SizeType
{
MinSize,
MaxSize,
HintSize
};
// this provides a + function which can be passed as the 'op'
// argument to calculateSize
static qreal sum(const qreal a , const qreal b)
{
return a+b;
}
// calcualtes a size hint or value for this layout
// 'sizeType' - The item size ( minimum , maximum , hint ) to use
// 'dir' - The direction component of the item size to use
// 'op' - A function to apply to the size of each item in the layout
// , usually qMax,qMin or sum
template <class T>
qreal calculateSize(SizeType sizeType , Qt::Orientation dir , T (*op)(const T,const T)) const
{
qreal value = 0;
for ( int i = 0 ; i < children.count() ; i++ ) {
QSizeF itemSize;
switch ( sizeType ) {
case MinSize:
itemSize = children[i]->minimumSize();
break;
case MaxSize:
itemSize = children[i]->maximumSize();
break;
case HintSize:
itemSize = children[i]->sizeHint();
break;
}
if ( dir == Qt::Horizontal ) {
value = op(value,itemSize.width());
} else {
value = op(value,itemSize.height());
}
}
return value;
}
// calculates a size hint or value for this layout
// 'calculateSizeType' specifies the value to be calculated
QSizeF calculateSize(SizeType calculateSizeType) const
{
QSizeF result;
const qreal totalSpacing = q->spacing() * (children.count()-1);
switch ( direction ) {
case LeftToRight:
case RightToLeft:
result = QSizeF(calculateSize(calculateSizeType,Qt::Horizontal,sum),
calculateSize(calculateSizeType,Qt::Vertical,qMax<qreal>));
result.rwidth() += q->margin(LeftMargin) + q->margin(RightMargin) + totalSpacing;
result.rheight() += q->margin(TopMargin) + q->margin(BottomMargin);
break;
case TopToBottom:
case BottomToTop:
result = QSizeF(calculateSize(calculateSizeType,Qt::Horizontal,qMax<qreal>),
calculateSize(calculateSizeType,Qt::Vertical,sum));
result.rheight() += q->margin(TopMargin) + q->margin(BottomMargin) + totalSpacing;
result.rwidth() += q->margin(LeftMargin) + q->margin(RightMargin);
break;
}
return result;
}
};
BoxLayout::BoxLayout(Direction direction , LayoutItem *parent)
: Layout(parent),
d(new Private(this))
{
d->direction = direction;
}
void BoxLayout::setDirection(Direction direction)
{
d->direction = direction;
updateGeometry();
}
BoxLayout::Direction BoxLayout::direction() const
{
return d->direction;
}
BoxLayout::~BoxLayout()
{
foreach (LayoutItem* item, d->children) {
item->unsetManagingLayout(this);
}
delete d;
}
Qt::Orientations BoxLayout::expandingDirections() const
{
switch ( d->direction ) {
case LeftToRight:
case RightToLeft:
return Qt::Horizontal;
case TopToBottom:
case BottomToTop:
return Qt::Vertical;
default:
Q_ASSERT(false);
return 0;
}
}
int BoxLayout::count() const
{
return d->children.count();
}
void BoxLayout::insertItem(int index, LayoutItem *item)
{
if (!item || d->children.contains(item)) {
return;
}
item->setManagingLayout(this);
if (index == -1) {
index = d->children.size();
}
d->children.insert(index, item);
if (animator()) {
animator()->setCurrentState(item, LayoutAnimator::InsertedState);
}
updateGeometry();
}
void BoxLayout::addItem(LayoutItem *item)
{
if (!item) {
return;
}
insertItem(-1, item);
}
void BoxLayout::removeItem(LayoutItem *item)
{
if (!item) {
return;
}
item->unsetManagingLayout(this);
d->children.removeAll(item);
if (animator()) {
animator()->setCurrentState(item, LayoutAnimator::RemovedState);
}
updateGeometry();
}
int BoxLayout::indexOf(LayoutItem *l) const
{
return d->children.indexOf(l);
}
LayoutItem *BoxLayout::itemAt(int i) const
{
if (i >= d->children.count()) {
return 0;
}
return d->children[i];
}
LayoutItem *BoxLayout::takeAt(int i)
{
if (i >= d->children.count()) {
return 0;
}
return d->children.takeAt(i);
// FIXME: This is never reached. Should it be called?
updateGeometry();
}
void BoxLayout::relayout()
{
QRectF margined = geometry().adjusted(margin(LeftMargin), margin(TopMargin), -margin(RightMargin), -margin(BottomMargin));
//qDebug() << "geo before " << geo << "and with margins" << margined << "margins" << margin(LeftMargin)
// << margin(TopMargin) << -margin(RightMargin) << -margin(BottomMargin);
//qDebug() << "Box layout beginning with geo" << geometry;
//qDebug() << "This box max size" << maximumSize();
QVector<qreal> sizes(count());
QVector<qreal> expansionSpace(count());
qreal available = d->size(margined.size()) - spacing() * (d->children.count()-1);
qreal perItemSize = available / count();
// initial distribution of space to items
for ( int i = 0 ; i < sizes.count() ; i++ ) {
const LayoutItem *item = d->children[i];
const bool isExpanding = item->expandingDirections() & d->expandingDirection();
if ( isExpanding )
sizes[i] = perItemSize;
else
sizes[i] = d->size(item->sizeHint());
const qreal minItemSize = d->size(item->minimumSize());
const qreal maxItemSize = d->size(item->maximumSize());
// qDebug() << "Layout max item " << i << "size: " << maxItemSize;
sizes[i] = qMin( sizes[i] , maxItemSize );
sizes[i] = qMax( sizes[i] , minItemSize );
// qDebug() << "Available: " << available << "per item:" << perItemSize <<
// "Initial size: " << sizes[i];
if ( isExpanding )
expansionSpace[i] = maxItemSize-sizes[i];
else
expansionSpace[i] = 0;
available -= sizes[i];
// adjust the per-item size if the space was over or under used
if ( sizes[i] != perItemSize && i != sizes.count()-1 ) {
perItemSize = available / (sizes.count()-i-1);
}
}
// distribute out any remaining space to items which can still expand
//
// space is distributed equally amongst remaining items until we run
// out of space or items to expand
int expandable = sizes.count();
const qreal threshold = 1.0;
while ( available > threshold && expandable > 0 ) {
qreal extraSpace = available / expandable;
for ( int i = 0 ; i < sizes.count() ; i++ ) {
if ( expansionSpace[i] > threshold ) {
qreal oldSize = sizes[i];
sizes[i] += qMin(extraSpace,expansionSpace[i]);
expansionSpace[i] -= sizes[i]-oldSize;
available -= sizes[i]-oldSize;
} else {
expandable--;
}
}
}
// set items' geometry according to new sizes
qreal pos = d->startPos(geometry());
for ( int i = 0 ; i < sizes.count() ; i++ ) {
//QObject *obj = dynamic_cast<QObject*>(d->children[i]);
//if ( obj )
//qDebug() << "Item " << i << obj->metaObject()->className() << "size:" << sizes[i];
pos = d->layoutItem(margined, d->children[i], pos , sizes[i]);
}
startAnimation();
}
QSizeF BoxLayout::maximumSize() const
{
return Layout::maximumSize();
}
QSizeF BoxLayout::minimumSize() const
{
return d->calculateSize(Private::MinSize);
}
QSizeF BoxLayout::sizeHint() const
{
return d->calculateSize(Private::HintSize);
}
HBoxLayout::HBoxLayout(LayoutItem *parent)
: BoxLayout(LeftToRight,parent)
{
}
VBoxLayout::VBoxLayout(LayoutItem *parent)
: BoxLayout(TopToBottom,parent)
{
}
} // Plasma namespace