plasma-framework/animator.cpp
Alexis Ménard ccdccda3db Just add more frame for a more fluid effect
svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=732756
2007-11-04 17:07:57 +00:00

130 lines
3.0 KiB
C++

/*
* Copyright 2007 Aaron Seigo <aseigo@kde.org>
* 2007 Alexis Ménard <darktears31@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "animator.h"
#include <QPainter>
#include <QGraphicsItem>
namespace Plasma
{
Animator::Animator(QObject *parent)
: QObject(parent),
d(0)
{
}
Animator::~Animator()
{
}
int Animator::framesPerSecond(Plasma::Phase::Animation animation)
{
Q_UNUSED(animation)
return 0;
}
int Animator::framesPerSecond(Plasma::Phase::Movement movement)
{
Q_UNUSED(movement)
return 20;
}
int Animator::framesPerSecond(Plasma::Phase::ElementAnimation animation)
{
Q_UNUSED(animation)
return 0;
}
Phase::CurveShape Animator::curve(Plasma::Phase::Animation)
{
return Phase::EaseInOutCurve;
}
Phase::CurveShape Animator::curve(Plasma::Phase::Movement)
{
return Phase::EaseInOutCurve;
}
Phase::CurveShape Animator::curve(Plasma::Phase::ElementAnimation)
{
return Phase::EaseInOutCurve;
}
QPixmap Animator::elementAppear(qreal frame, const QPixmap& pixmap)
{
Q_UNUSED(frame)
return pixmap;
}
QPixmap Animator::elementDisappear(qreal frame, const QPixmap& pixmap)
{
Q_UNUSED(frame)
QPixmap pix(pixmap.size());
pix.fill(Qt::transparent);
return pix;
}
void Animator::appear(qreal frame, QGraphicsItem* item)
{
Q_UNUSED(frame)
Q_UNUSED(item)
}
void Animator::disappear(qreal frame, QGraphicsItem* item)
{
Q_UNUSED(frame)
Q_UNUSED(item)
}
void Animator::activate(qreal frame, QGraphicsItem* item)
{
Q_UNUSED(frame)
Q_UNUSED(item)
}
void Animator::frameAppear(qreal frame, QGraphicsItem* item, const QRegion& drawable)
{
Q_UNUSED(frame)
Q_UNUSED(item)
Q_UNUSED(drawable)
}
void Animator::slideIn(qreal progress, QGraphicsItem *item, const QPoint &start, const QPoint &destination)
{
int x = start.x() + (destination.x() - start.x()) * progress;
int y = start.y() + (destination.y() - start.y()) * progress;
item->setPos(x, y);
}
void Animator::slideOut(qreal progress, QGraphicsItem *item, const QPoint &start, const QPoint &destination)
{
//kDebug();
int x = start.x() + (destination.x() - start.x()) * progress;
int y = start.y() + (destination.y() - start.y()) * progress;
item->setPos(x, y);
}
} // Plasma namespace
#include "animator.moc"