90b02f3973
* remove extenders (never panned out, used by exactly two components that we can find .. anywhere) * move animations to libplasmagqv * schedule js anims to be put into the js scriptengine * move all QGraphicsProxyWidgets, except for IconWidget which is still used by PopupApplet, into libplasmaqgv * create a subclass-able private class for Applet TODO: move out icon widget, address FIXMES in graphicswidgetappletprivate.cpp and decide how to register the "right" private class for instantiation in Applet ctors
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/*
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* Copyright 2009 Aaron J. Seigo <aseigo@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License version 2 as
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* published by the Free Software Foundation
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef JAVASCRIPTANIMATIONBINDINGS_P_H
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#define JAVASCRIPTANIMATIONBINDINGS_P_H
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#include <QParallelAnimationGroup>
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#include <QSequentialAnimationGroup>
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namespace Plasma
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{
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class ParallelAnimationGroup : public QParallelAnimationGroup
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{
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Q_OBJECT
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public:
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ParallelAnimationGroup(QObject *parent);
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public Q_SLOTS:
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void addAnimation(QAbstractAnimation * animation);
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QAbstractAnimation *animationAt(int index) const;
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int animationCount() const;
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void clear();
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int indexOfAnimation(QAbstractAnimation *animation) const;
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void insertAnimation(int index, QAbstractAnimation * animation);
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void removeAnimation(QAbstractAnimation * animation);
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};
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class SequentialAnimationGroup : public QSequentialAnimationGroup
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{
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Q_OBJECT
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public:
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SequentialAnimationGroup(QObject *parent);
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public Q_SLOTS:
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void addAnimation(QAbstractAnimation * animation);
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QAbstractAnimation *animationAt(int index) const;
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int animationCount() const;
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void clear();
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int indexOfAnimation(QAbstractAnimation *animation) const;
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void insertAnimation(int index, QAbstractAnimation * animation);
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void removeAnimation(QAbstractAnimation * animation);
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};
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} // namespace Plasma
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#endif
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