plasma-framework/examples/applets/samegame/contents/qml/SamegameCore/BoomBlock.qml

77 lines
1.9 KiB
QML

/*
SPDX-FileCopyrightText: 2010 Nokia Corporation and /or its subsidiary(-ies) <qt-info@nokia.com>
This file is part of the QtDeclarative module of the Qt Toolkit.
SPDX-License-Identifier: LGPL-2.1-only WITH Qt-LGPL-exception-1.1
*/
import Qt 4.7
import Qt.labs.particles 1.0
Item {
id: block
property bool dying: false
property bool spawned: false
property int type: 0
Behavior on x {
enabled: spawned;
SpringAnimation{ spring: 2; damping: 0.2 }
}
Behavior on y {
SpringAnimation{ spring: 2; damping: 0.2 }
}
Image {
id: img
source: {
if(type == 0){
"pics/redStone.png";
} else if(type == 1) {
"pics/blueStone.png";
} else {
"pics/greenStone.png";
}
}
opacity: 0
Behavior on opacity { NumberAnimation { duration: 200 } }
anchors.fill: parent
}
Particles {
id: particles
width: 1; height: 1
anchors.centerIn: parent
emissionRate: 0
lifeSpan: 700; lifeSpanDeviation: 600
angle: 0; angleDeviation: 360;
velocity: 100; velocityDeviation: 30
source: {
if(type == 0){
"pics/redStar.png";
} else if (type == 1) {
"pics/blueStar.png";
} else {
"pics/greenStar.png";
}
}
}
states: [
State {
name: "AliveState"; when: spawned == true && dying == false
PropertyChanges { target: img; opacity: 1 }
},
State {
name: "DeathState"; when: dying == true
StateChangeScript { script: particles.burst(50); }
PropertyChanges { target: img; opacity: 0 }
StateChangeScript { script: block.destroy(1000); }
}
]
}