218 lines
7.5 KiB
QML
218 lines
7.5 KiB
QML
/*
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* Copyright (C) 2011 by Daker Fernandes Pinheiro <dakerfp@gmail.com>
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* Copyright (C) 2011 Marco Martin <mart@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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import QtQuick 1.1
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import org.kde.plasma.core 0.1 as PlasmaCore
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import "private" as Private
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/**
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* A simple Scroll Bar using the plasma theme.
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*
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* This component does not belong to the QtComponents API specification but it
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* was based on the ScrollDecorator component. You should not use it for touch
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* interfaces, use a flickable and a ScrollDecorator instead.
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*
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* By default, this component looks and behaves like a scroll decorator
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* on touchscreens.
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*/
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// TODO: add support mouse wheel events
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Item {
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id: scrollbar
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// Common API
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/**
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* The Flickable component which the ScrollBar will interact with.
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*/
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property Flickable flickableItem: null
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/**
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* The orientation where the ScrollBar will scroll.
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* The orientation * can be either Qt.Horizontal or Qt.Vertical.
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*
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* The default value is Qt.Vertical.
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*/
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property int orientation: Qt.Vertical
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/**
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* Whether the ScrollBar is interactive.
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*
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* The default value is true.
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*/
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property bool interactive: true
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// Plasma API
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/**
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* Whether the ScrollBar will increase the Flickable content in the normal
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* direction (Left to Right or Top to Bottom) or if this will be inverted.
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*
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* The default value is false.
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*/
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property bool inverted: false
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/**
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* type:bool
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* How many steps exist while moving the handler. If you want the
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* ScrollBar buttons to appear you must set this property to a value
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* bigger than 0.
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*
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* The default value is 0.
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*/
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property alias stepSize: range.stepSize
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/**
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* Indicates if the ScrollBar is pressed.
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*/
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property bool pressed: internalLoader.item.mouseArea?internalLoader.item.mouseArea.pressed:false
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/**
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* The interval time used by the ScrollBar button to increase or decrease
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* steps.
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*/
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property real scrollButtonInterval: 50
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implicitWidth: internalLoader.isVertical ? (internalLoader.item ? internalLoader.item.implicitWidth : 12) : 200
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implicitHeight: internalLoader.isVertical ? 200 : (internalLoader.item ? internalLoader.item.implicitHeight : 12)
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// TODO: needs to define if there will be specific graphics for
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// disabled scroll bars
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opacity: enabled ? 1.0 : 0.5
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visible: flickableItem && internalLoader.handleEnabled
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anchors {
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right: internalLoader.anchorableWithFlickable ? flickableItem.right : undefined
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left: (orientation == Qt.Vertical) ? undefined : (internalLoader.anchorableWithFlickable ? flickableItem.left : undefined)
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top: (orientation == Qt.Vertical) ? (internalLoader.anchorableWithFlickable ? flickableItem.top : undefined) : undefined
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bottom: internalLoader.anchorableWithFlickable ? flickableItem.bottom : undefined
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}
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Loader {
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id: internalLoader
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anchors.fill: parent
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//property bool handleEnabled: internalLoader.isVertical ? item.handle.height < item.contents.height : item.handle.width < item.contents.width
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property bool handleEnabled: internalLoader.isVertical ? flickableItem.contentHeight > flickableItem.height : flickableItem.contentWidth > flickableItem.width
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property bool isVertical: orientation == Qt.Vertical
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property bool anchorableWithFlickable: scrollbar.parent == flickableItem || scrollbar.parent == flickableItem.parent
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function incrementValue(increment)
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{
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if (!flickableItem)
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return;
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if (internalLoader.isVertical) {
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flickableItem.contentY = Math.max(0, Math.min(flickableItem.contentHeight - flickableItem.height,
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flickableItem.contentY + increment))
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} else {
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flickableItem.contentX = Math.max(0, Math.min(flickableItem.contentWidth - flickableItem.width,
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flickableItem.contentX + increment))
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}
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}
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Connections {
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target: flickableItem
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onContentHeightChanged: {
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range.value = flickableItem.contentY
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}
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onContentYChanged: {
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if (internalLoader.isVertical) {
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range.value = flickableItem.contentY
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}
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}
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onContentXChanged: {
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if (!internalLoader.isVertical) {
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range.value = flickableItem.contentX
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}
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}
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}
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Connections {
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target: internalLoader.item.handle
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onYChanged: updateFromHandleTimer.running = true
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onXChanged: updateFromHandleTimer.running = true
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}
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RangeModel {
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id: range
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minimumValue: 0
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maximumValue: {
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var diff;
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if (internalLoader.isVertical) {
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diff = flickableItem.contentHeight - flickableItem.height
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} else {
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diff = flickableItem.contentWidth - flickableItem.width
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}
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return Math.max(0, diff)
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}
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stepSize: 10
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inverted: scrollbar.inverted
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positionAtMinimum: 0
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positionAtMaximum: {
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if (internalLoader.isVertical) {
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internalLoader.item.contents.height - internalLoader.item.handle.height
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} else {
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internalLoader.item.contents.width - internalLoader.item.handle.width
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}
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}
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onValueChanged: {
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if (flickableItem.moving) {
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return
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}
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if (internalLoader.isVertical) {
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flickableItem.contentY = value
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} else {
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flickableItem.contentX = value
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}
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}
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onPositionChanged: {
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if (internalLoader.item.mouseArea && internalLoader.item.mouseArea.pressed) {
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return
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}
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if (internalLoader.isVertical) {
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internalLoader.item.handle.y = position
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} else {
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internalLoader.item.handle.x = position
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}
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}
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}
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Timer {
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id: updateFromHandleTimer
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interval: 10
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onTriggered: {
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if(!enabled || !interactive)
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return;
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if (internalLoader.isVertical) {
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range.position = internalLoader.item.handle.y
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} else {
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range.position = internalLoader.item.handle.x
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}
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}
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}
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source: interactive ? "private/ScrollBarDelegate.qml" : "private/ScrollDecoratorDelegate.qml"
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}
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}
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