435 lines
15 KiB
QML
435 lines
15 KiB
QML
/*
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* Copyright (C) 2011 by Daker Fernandes Pinheiro <dakerfp@gmail.com>
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* Copyright (C) 2011 by Marco Martin <mart@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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import QtQuick 1.1
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import org.kde.plasma.core 0.1 as PlasmaCore
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import "private" as Private
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/**
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* A plasma theme based toolbutton.
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*/
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Item {
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id: button
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// Commmon API
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/**
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* true if the button is flat.
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*/
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property bool flat: true
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/**
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* true if the button is checked.
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*/
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property bool checked: defaultAction ? defaultAction.checked : false
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/**
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* true if the button is checkable.
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*/
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property bool checkable: defaultAction ? defaultAction.checkable : false
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/**
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* type:string
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* true if the button is currently pressed.
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*/
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property alias pressed: mouse.pressed
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/**
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* type:string
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* The text of the button
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*/
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property alias text: label.text
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/**
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* type:variant
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*
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* Sets the icon for the button. It can be any image from any protocol
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* supported by the Image element, or a freedesktop-compatible icon name
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*/
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property alias iconSource: icon.source
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/**
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* type:font
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* The font for the button
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*/
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property alias font: label.font
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/**
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* Emited when the button is clicked.
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*/
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signal clicked()
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// Plasma extensiuons
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property QtObject defaultAction
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enabled: defaultAction == undefined || defaultAction.enabled
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/**
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* The smallest width this button can be to show all the contents
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*/
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//icon + label + left margin + right margin + spacing between icon and text
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//here it assumesleft margin = right top = bottom, why?
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// because the right and bottom margins can be disabled, so they would return 0, but their actual size is still needed for size hints
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property real minimumWidth: theme.smallIconSize + label.preferredWidth + delegate.margins.left + delegate.margins.left + ((icon.valid) ? delegate.margins.left : 0)
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/**
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* The smallest height this button can be to show all the contents
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*/
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property real minimumHeight: Math.max(theme.smallIconSize, label.paintedHeight) + delegate.margins.top + delegate.margins.top
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implicitWidth: {
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if (label.text.length == 0) {
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height;
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} else {
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Math.max(theme.defaultFont.mSize.width*12, minimumWidth);
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}
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}
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implicitHeight: Math.max(theme.defaultFont.mSize.height*1.6, minimumHeight)
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// TODO: needs to define if there will be specific graphics for
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// disabled buttons
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opacity: enabled ? 1.0 : 0.5
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Keys.onSpacePressed: internal.userPressed = true
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Keys.onReturnPressed: internal.userPressed = true
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Keys.onReleased: {
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internal.userPressed = false
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if (event.key == Qt.Key_Space ||
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event.key == Qt.Key_Return)
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internal.clickButton()
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}
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onActiveFocusChanged: {
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if (activeFocus) {
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shadow.state = "focus"
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} else if (checked) {
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shadow.state = "hidden"
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} else {
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shadow.state = "shadow"
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}
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}
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QtObject {
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id: internal
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property bool userPressed: false
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function clickButton()
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{
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if (!button.enabled) {
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return
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}
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if (defaultAction && defaultAction.checkable) {
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defaultAction.checked = !defaultAction.checked
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} else if (button.checkable) {
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button.checked = !button.checked
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}
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if (button.KeyNavigation.tab || button.KeyNavigation.backtab) {
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// Only focus the button if it is set up for keyboard
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// navigation. This avoid getting a strange focus frame around
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// buttons which are usually not focusable, such as buttons in
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// a toolbar.
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button.forceActiveFocus();
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}
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button.clicked()
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if (defaultAction) {
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defaultAction.trigger()
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}
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}
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}
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Loader {
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id: delegate
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anchors.fill: parent
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property QtObject margins: item.margins
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property string shadowState: "shadow"
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sourceComponent: {
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if (label.text.length == 0 && button.width == button.height && button.parent.checkedButton === undefined && !flat) {
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return roundButtonComponent
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} else {
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return buttonComponent
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}
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}
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}
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Component {
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id: buttonComponent
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Item {
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parent: delegate
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anchors.fill: parent
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property alias margins: surface.margins
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property alias hasOverState: shadow.hasOverState
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Private.ButtonShadow {
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id: shadow
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anchors.fill: parent
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visible: !flat && (surface.enabledBorders == "AllBorders" || state == "hover" || state == "focus")
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state: delegate.shadowState
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}
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PlasmaCore.FrameSvgItem {
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id: surface
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enabledBorders: {
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if (flat ||
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button.parent.width < button.parent.implicitWidth ||
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button.parent.checkedButton === undefined ||
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!bordersSvg.hasElement("pressed-hint-compose-over-border")) {
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if (shadows !== null) {
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shadows.destroy()
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}
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return "AllBorders"
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}
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var borders = new Array()
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if (button.x == 0) {
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borders.push("LeftBorder")
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}
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if (button.y == 0) {
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borders.push("TopBorder")
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}
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if (button.x + button.width >= button.parent.width) {
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borders.push("RightBorder")
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}
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if (button.y + button.height >= button.parent.height) {
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borders.push("BottomBorder")
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}
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if (shadows === null) {
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shadows = shadowsComponent.createObject(surface)
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}
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return borders.join("|")
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}
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anchors.fill: parent
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imagePath: "widgets/button"
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prefix: (internal.userPressed || checked) ? "pressed" : "normal"
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//internal: if there is no hover status, don't paint on mouse over in touchscreens
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opacity: (internal.userPressed || checked || !flat || (shadow.hasOverState && mouse.containsMouse && button.enabled)) ? 1 : 0
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Behavior on opacity {
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PropertyAnimation { duration: 250 }
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}
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PlasmaCore.Svg {
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id: bordersSvg
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imagePath: "widgets/button"
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}
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property Item shadows
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Component {
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id: shadowsComponent
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Item {
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anchors.fill: parent
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PlasmaCore.SvgItem {
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svg: bordersSvg
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width: naturalSize.width
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elementId: surface.prefix+"-left"
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visible: button.x > 0
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anchors {
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left: parent.left
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top: parent.top
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bottom: parent.bottom
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margins: 1
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leftMargin: -1
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}
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}
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PlasmaCore.SvgItem {
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svg: bordersSvg
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width: naturalSize.width
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elementId: surface.prefix+"-right"
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visible: button.x + button.width < button.parent.width
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anchors {
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right: parent.right
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top: parent.top
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bottom: parent.bottom
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margins: 1
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rightMargin: -1
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}
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}
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PlasmaCore.SvgItem {
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svg: bordersSvg
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height: naturalSize.height
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elementId: surface.prefix+"-top"
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visible: button.y > 0
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anchors {
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left: parent.left
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top: parent.top
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right: parent.right
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margins: 1
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topMargin: -1
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}
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}
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PlasmaCore.SvgItem {
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svg: bordersSvg
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width: naturalSize.width
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elementId: surface.prefix+"-bottom"
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visible: button.y + button.height < button.parent.height
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anchors {
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left: parent.left
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right: parent.right
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bottom: parent.bottom
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margins: 1
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bottomMargin: -1
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}
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}
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}
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}
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}
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}
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}
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Component {
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id: roundButtonComponent
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Item {
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id: roundButtonDelegate
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parent: delegate
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anchors.fill: parent
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property QtObject margins: QtObject {
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property int left: delegate.width/8
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property int top: delegate.width/8
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property int right: delegate.width/8
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property int bottom: delegate.width/8
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}
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property alias hasOverState: roundShadow.hasOverState
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Private.RoundShadow {
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id: roundShadow
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visible: !flat
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anchors.fill: parent
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state: delegate.shadowState
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}
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PlasmaCore.Svg {
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id: buttonSvg
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imagePath: "widgets/actionbutton"
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}
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PlasmaCore.SvgItem {
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id: buttonItem
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svg: buttonSvg
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elementId: (internal.userPressed || checked) ? "pressed" : "normal"
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width: parent.height
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height: width
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//internal: if there is no hover status, don't paint on mouse over in touchscreens
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opacity: (internal.userPressed || checked || !flat || (roundShadow.hasOverState && mouse.containsMouse)) ? 1 : 0
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Behavior on opacity {
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PropertyAnimation { duration: 250 }
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}
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}
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}
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}
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Item {
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anchors {
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fill: parent
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leftMargin: delegate.margins.left
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topMargin: delegate.margins.top
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rightMargin: delegate.margins.right
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bottomMargin: delegate.margins.bottom
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}
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PlasmaCore.IconItem {
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id: icon
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anchors {
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verticalCenter: parent.verticalCenter
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left: label.text ? parent.left : undefined
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horizontalCenter: label.text ? undefined : parent.horizontalCenter
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}
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height: parent.height
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width: parent.height
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active: delegate.item.hasOverState && mouse.containsMouse
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}
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Text {
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id: label
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//FIXME: why this is needed?
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onPaintedWidthChanged: {
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icon.anchors.horizontalCenter = label.paintedWidth > 0 ? undefined : icon.parent.horizontalCenter
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icon.anchors.left = label.paintedWidth > 0 ? icon.parent.left : undefined
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}
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property int preferredWidth: button.width < button.implicitWidth ? paintedWidth: paintedWidth
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anchors {
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top: parent.top
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bottom: parent.bottom
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left: icon.valid ? icon.right : parent.left
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leftMargin: icon.valid ? delegate.margins.left : 0
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right: parent.right
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}
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font.capitalization: theme.defaultFont.capitalization
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font.family: theme.defaultFont.family
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font.italic: theme.defaultFont.italic
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font.letterSpacing: theme.defaultFont.letterSpacing
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font.pointSize: theme.defaultFont.pointSize
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font.strikeout: theme.defaultFont.strikeout
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font.underline: theme.defaultFont.underline
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font.weight: theme.defaultFont.weight
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font.wordSpacing: theme.defaultFont.wordSpacing
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color: mouse.containsMouse ? theme.buttonTextColor : theme.textColor
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Behavior on color { ColorAnimation { duration: 100 } }
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horizontalAlignment: icon.valid ? Text.AlignLeft : Text.AlignHCenter
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verticalAlignment: Text.AlignVCenter
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}
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}
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MouseArea {
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id: mouse
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anchors.fill: parent
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hoverEnabled: delegate.item.hasOverState
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onPressed: internal.userPressed = true
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onReleased: internal.userPressed = false
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onCanceled: {
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internal.userPressed = false
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delegate.shadowState = "shadow"
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}
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onClicked: internal.clickButton()
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onEntered: {
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if (delegate.item.hasOverState && !flat && !internal.userPressed && !checked) {
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delegate.shadowState = "hover"
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}
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button.z += 2
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}
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onExited: {
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if (!flat) {
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if (button.activeFocus) {
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delegate.shadowState = "focus"
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} else if (checked) {
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delegate.shadowState = "hidden"
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} else {
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delegate.shadowState = "shadow"
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}
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}
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button.z -= 2
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}
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}
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}
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