60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/*
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* Copyright (C) 2010 Adenilson Cavalcanti <cavalcantii@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/* TODO:
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*
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* - cleanup debug messages
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*/
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#include "engine.h"
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QScriptEngine* AnimationEngine::inst = 0;
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QHash<QString, QScriptValue> AnimationEngine::s_animFuncs;
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QScriptValue AnimationEngine::animation(const QString &anim)
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{
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return s_animFuncs.value(anim);
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}
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QScriptValue AnimationEngine::registerAnimation(QScriptContext *context, QScriptEngine *engine)
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{
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if (context->argumentCount() > 1) {
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const QString name = context->argument(0).toString();
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const QScriptValue func = context->argument(1);
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if (func.isFunction()) {
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s_animFuncs.insert(name, func);
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}
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}
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return engine->undefinedValue();
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}
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QScriptEngine *AnimationEngine::globalEngine()
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{
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if (!inst) {
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inst = new QScriptEngine;
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QScriptValue global = inst->globalObject();
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global.setProperty("registerAnimation", inst->newFunction(AnimationEngine::registerAnimation));
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qDebug() << "........... first js animation, creating the engine!";
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}
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return inst;
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}
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