plasma-framework/widgets/layoutanimator.cpp
Aaron J. Seigo 86d745a644 get rid of the crash for now
svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=738319
2007-11-18 16:24:38 +00:00

316 lines
8.7 KiB
C++

/*
Copyright 2007 by Robert Knight <robertknight@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA.
*/
#include "layoutanimator.h"
#include <QtCore/QHash>
#include <QtCore/QList>
#include <QtCore/QPointer>
#include <QtCore/QTimeLine>
#include <QtGui/QGraphicsItem>
#include <QtGui/QGraphicsScene>
#include <QtDebug>
#include "layout.h"
#include "widget.h"
using namespace Plasma;
class LayoutAnimator::Private
{
public:
QHash<LayoutAnimator::State,int> effects;
class ItemGeometry
{
public:
QRectF startGeometry;
QRectF endGeometry;
};
QHash<LayoutItem*,ItemGeometry> geometries;
QHash<LayoutItem*,LayoutAnimator::State> states;
QPointer<QTimeLine> timeLine;
qreal lastValue;
bool autoDeleteOnRemoval;
Private()
: lastValue(0)
, autoDeleteOnRemoval(false)
{
}
qreal delta(qreal currentValue) const
{
if ( currentValue > lastValue )
return currentValue - lastValue;
else
return (1.0-lastValue) + currentValue;
}
QRectF interpolateGeometry(LayoutItem* item,qreal value) const
{
QRectF newGeometry;
const QRectF& current = geometries[item].startGeometry;
const QRectF& next = geometries[item].endGeometry;
newGeometry.setLeft(current.left() + (next.left()-current.left()) * value);
newGeometry.setRight(current.right() + (next.right()-current.right()) * value);
newGeometry.setTop(current.top() + (next.top()-current.top()) * value);
newGeometry.setBottom(current.bottom() + (next.bottom()-current.bottom()) * value);
return newGeometry;
}
void prepareItemForState( LayoutItem *item , LayoutAnimator::State state ) {
// opacity setting for widgets
if ( state == InsertedState && effects[state] == LayoutAnimator::FadeInMoveEffect ) {
Widget *widget = dynamic_cast<Widget*>(item->graphicsItem());
if ( widget ) {
widget->setOpacity(0); // item is invisible immediately after insertion
}
}
}
};
LayoutAnimator::LayoutAnimator(QObject* parent)
: QObject(parent),
d(new Private)
{
d->lastValue = 0;
}
LayoutAnimator::~LayoutAnimator()
{
delete d;
}
void LayoutAnimator::setAutoDeleteOnRemoval(bool autoDelete)
{
if ( d->autoDeleteOnRemoval == autoDelete )
return;
d->autoDeleteOnRemoval = autoDelete;
if ( autoDelete ) {
connect( this , SIGNAL(stateChanged(LayoutItem*,State,State)) , this ,
SLOT(itemAutoDeleter(LayoutItem*,State,State)) );
} else {
disconnect( this , SIGNAL(stateChanged(LayoutItem*,State,State)) , this ,
SLOT(itemAutoDeleter(LayoutItem*,State,State)) );
}
}
bool LayoutAnimator::autoDeleteOnRemoval() const
{
return d->autoDeleteOnRemoval;
}
void LayoutAnimator::itemAutoDeleter(LayoutItem *item , State oldState , State newState)
{
if ( oldState == RemovedState && newState == DeadState ) {
if ( item->graphicsItem() ) {
item->graphicsItem()->scene()->removeItem( item->graphicsItem() );
if ( dynamic_cast<QGraphicsItem*>(item) != dynamic_cast<QGraphicsItem*>(item->graphicsItem()) )
delete item->graphicsItem();
}
delete item;
}
}
void LayoutAnimator::setEffect( State action , int effect )
{
d->effects[action] = effect;
}
int LayoutAnimator::effect(State action) const
{
return d->effects[action];
}
void LayoutAnimator::setCurrentState( LayoutItem* item , State state )
{
if (state == RemovedState && !d->states.contains(item)) {
return;
}
State oldState = d->states[item];
d->states[item] = state;
d->prepareItemForState(item,state);
emit stateChanged(item,oldState,state);
}
LayoutAnimator::State LayoutAnimator::state( LayoutItem* item ) const
{
if ( !d->states.contains(item) ) {
return DeadState;
} else {
return d->states[item];
}
}
void LayoutAnimator::setTimeLine(QTimeLine* timeLine)
{
if ( d->timeLine ) {
disconnect( d->timeLine , SIGNAL(valueChanged(qreal)) , this ,
SLOT(valueChanged(qreal)) );
disconnect( d->timeLine , SIGNAL(finished()) , this ,
SLOT(animationCompleted()) );
}
d->timeLine = timeLine;
connect( d->timeLine , SIGNAL(valueChanged(qreal)) , this ,
SLOT(valueChanged(qreal)) );
connect( d->timeLine , SIGNAL(finished()) , this ,
SLOT(animationCompleted()) );
}
void LayoutAnimator::animationCompleted()
{
foreach( LayoutItem* item , d->states.keys() ) {
animationFinished(item);
}
}
QTimeLine* LayoutAnimator::timeLine() const
{
return d->timeLine;
}
void LayoutAnimator::valueChanged(qreal value)
{
foreach( LayoutItem* item , d->geometries.keys() ) {
updateItem(value,item);
}
d->lastValue = value;
}
void LayoutAnimator::setGeometry( LayoutItem* item , const QRectF& destGeometry )
{
Q_ASSERT( item );
Private::ItemGeometry& itemGeometry = d->geometries[item];
itemGeometry.startGeometry = item->geometry();
itemGeometry.endGeometry = destGeometry;
}
void LayoutAnimator::moveEffectUpdateItem( qreal value , LayoutItem* item , Effect effect )
{
Widget* widget = dynamic_cast<Widget*>(item->graphicsItem());
if ( widget && effect == FadeInMoveEffect )
widget->setOpacity( qMin(1.0,widget->opacity()+d->delta(value)) );
else if ( widget && effect == FadeOutMoveEffect )
widget->setOpacity( qMax(0.0,widget->opacity()-d->delta(value)) );
if ( effect == FadeInMoveEffect ) {
const QRectF finalGeometry = d->geometries[item].endGeometry;
if ( item->geometry() != finalGeometry )
item->setGeometry( finalGeometry );
}
else
item->setGeometry( d->interpolateGeometry(item,value) );
}
void LayoutAnimator::noEffectUpdateItem( qreal , LayoutItem* item )
{
const QRectF finalGeometry = d->geometries[item].endGeometry;
if ( item->geometry() != finalGeometry )
item->setGeometry( finalGeometry );
}
void LayoutAnimator::fadeEffectUpdateItem( qreal value , LayoutItem* item )
{
Widget* widget = dynamic_cast<Widget*>(item->graphicsItem());
qreal threshold = 0;
if ( widget != 0 && d->geometries[item].startGeometry != d->geometries[item].endGeometry ) {
widget->setOpacity( qAbs( (value*2)-1.0 ) );
threshold = 0.5;
}
QRectF newGeometry;
if ( value < threshold )
newGeometry = d->geometries[item].startGeometry;
else
newGeometry = d->geometries[item].endGeometry;
item->setGeometry(newGeometry);
}
void LayoutAnimator::animationFinished(LayoutItem* item)
{
switch ( state(item) )
{
case InsertedState:
setCurrentState(item,StandardState);
break;
case RemovedState:
d->states.remove(item);
d->geometries.remove(item);
emit stateChanged( item , RemovedState , DeadState );
break;
case StandardState:
d->geometries[item].startGeometry = d->geometries[item].endGeometry;
break;
default:
Q_ASSERT(false);
}
}
void LayoutAnimator::updateItem( qreal value , LayoutItem* item )
{
Q_ASSERT( value >= 0 && value <= 1.0 );
Q_ASSERT( item );
Q_ASSERT( d->geometries.contains(item) );
switch ( effect(d->states[item]) )
{
case NoEffect:
noEffectUpdateItem(value,item);
break;
case MoveEffect:
moveEffectUpdateItem(value,item,MoveEffect);
break;
case FadeInMoveEffect:
moveEffectUpdateItem(value,item,FadeInMoveEffect);
break;
case FadeOutMoveEffect:
moveEffectUpdateItem(value,item,FadeOutMoveEffect);
break;
case FadeEffect:
fadeEffectUpdateItem(value,item);
break;
default:
Q_ASSERT(false);
}
}
#include "layoutanimator.moc"